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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:47:29 +08:00
osu-lazer/osu.Game.Rulesets.Osu.Tests
2020-09-07 17:18:54 +09:00
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.vscode Update missed launch configurations 2019-12-20 19:08:05 +09:00
Mods Add failing test cases 2020-08-11 21:55:50 +02:00
Resources Add metrics skin resources for old style spinner 2020-08-29 23:21:19 +02:00
osu.Game.Rulesets.Osu.Tests.csproj Bump Microsoft.NET.Test.Sdk from 16.7.0 to 16.7.1 2020-09-01 17:19:46 +00:00
OsuBeatmapConversionTest.cs Add test timeouts 2020-09-07 17:18:54 +09:00
OsuDifficultyCalculatorTest.cs Adjust diffcalc test expected value 2019-12-06 15:53:01 +09:00
OsuLegacyModConversionTest.cs Fix PF/SD legacy mod conversion 2019-09-15 22:55:25 +02:00
OsuSkinnableTestScene.cs Move InputManager implementation to base skinnable test scene class 2020-07-31 10:45:10 +09:00
StackingTest.cs Migrate decoding to line-buffered reader 2019-09-15 01:28:07 +02:00
TestSceneAccuracyHeatmap.cs Re-invert test 2020-06-22 21:00:35 +09:00
TestSceneCursorTrail.cs Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
TestSceneDrawableJudgement.cs Bring back custom fade-out delay if hit lighting is on 2020-07-27 19:21:01 +02:00
TestSceneEditor.cs Use CreateRuleset() for editor test scenes as well 2020-06-04 00:47:10 +03:00
TestSceneFollowPoints.cs Use stacked positions 2020-03-04 09:46:53 +09:00
TestSceneGameplayCursor.cs Add testability against different background colours / with user input 2020-07-10 14:47:26 +09:00
TestSceneHitCircle.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneHitCircleArea.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
TestSceneHitCircleComboChange.cs Add test scene for hitcircles and combo changes 2019-09-26 17:18:16 +09:00
TestSceneHitCircleHidden.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneHitCircleLongCombo.cs Remove PlayerTestScene constructor and use CreateRuleset method instead 2020-04-17 11:17:51 +03:00
TestSceneHitCirclePlacementBlueprint.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneHitCircleSelectionBlueprint.cs Rename HitObject -> DrawableObject in selection blueprints 2019-10-21 17:04:56 +09:00
TestSceneLegacyBeatmapSkin.cs Revert "Add marker interface for beatmap skins" 2020-08-31 18:29:46 +02:00
TestSceneMissHitWindowJudgements.cs Seal the ruleset creation methods and let abstract method take their place 2020-04-23 13:27:12 +03:00
TestSceneOsuDistanceSnapGrid.cs Create SnapResult class to hold various snapping results 2020-05-20 21:00:47 +09:00
TestSceneOsuFlashlight.cs Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00
TestSceneOsuPlayer.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneOutOfOrderHits.cs Revert some more usage of MusicController back to WorkingBeatmap 2020-08-21 15:17:21 +09:00
TestScenePathControlPointVisualiser.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneResumeOverlay.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneShaking.cs Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
TestSceneSkinFallbacks.cs Revert "Add marker interface for beatmap skins" 2020-08-31 18:29:46 +02:00
TestSceneSlider.cs Move InputManager implementation to base skinnable test scene class 2020-07-31 10:45:10 +09:00
TestSceneSliderComboChange.cs Add slider combo change test 2019-09-26 17:39:26 +09:00
TestSceneSliderHidden.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneSliderInput.cs Revert some more usage of MusicController back to WorkingBeatmap 2020-08-21 15:17:21 +09:00
TestSceneSliderPlacementBlueprint.cs Make placements happen on mouse down 2020-04-23 12:17:11 +09:00
TestSceneSliderSelectionBlueprint.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneSliderSnaking.cs Fix a couple of missed cases 2020-08-27 00:21:50 +09:00
TestSceneSpinner.cs Add scale specification to spinner scene for visibility 2020-08-29 23:20:59 +02:00
TestSceneSpinnerHidden.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneSpinnerPlacementBlueprint.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneSpinnerRotation.cs Fix a couple of missed cases 2020-08-27 00:21:50 +09:00
TestSceneSpinnerSelectionBlueprint.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00