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osu-lazer/osu.Game/IO
Bartłomiej Dach 628e7a71ed Ignore possible nulls in Type.GetType() calls
They're mostly used in extensibility scenarios, so everything happens in
runtime. There is no better resolution than to crash with a null
reference exception.
2021-05-15 00:09:34 +02:00
..
Archives Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Legacy Locally suppress warning in SerializationReader 2021-05-14 23:29:34 +02:00
Serialization Ignore possible nulls in Type.GetType() calls 2021-05-15 00:09:34 +02:00
FileInfo.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
FileStore.cs Force a checksum check before skipping FileStore copy op 2019-09-20 15:00:27 +09:00
IStorageResourceProvider.cs Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
LineBufferedReader.cs Allow LineBufferedReader to keep underlying stream open 2020-03-31 10:13:50 +09:00
MigratableStorage.cs Add missing xmldoc 2020-10-19 15:36:27 +09:00
OsuStorage.cs Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
StableStorage.cs Tidy up config parsing logic 2021-02-12 12:57:57 +09:00
WrappedStorage.cs Fix path empty string check causing regression in behaviour 2020-09-03 19:17:07 +09:00