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Force a checksum check before skipping FileStore copy op
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@ -50,7 +50,16 @@ namespace osu.Game.IO
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string path = info.StoragePath;
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// we may be re-adding a file to fix missing store entries.
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if (!Storage.Exists(path))
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bool requiresCopy = !Storage.Exists(path);
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if (!requiresCopy)
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{
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// even if the file already exists, check the existing checksum for safety.
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using (var stream = Storage.GetStream(path))
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requiresCopy |= stream.ComputeSHA2Hash() != hash;
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}
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if (requiresCopy)
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{
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data.Seek(0, SeekOrigin.Begin);
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