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mirror of https://github.com/ppy/osu.git synced 2024-12-15 10:42:54 +08:00
osu-lazer/osu.Game/Screens/Edit
2020-09-28 15:36:13 +09:00
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Components Merge pull request #10234 from peppy/editor-load-audio 2020-09-25 19:58:23 +09:00
Compose Fix new placement hitobjects in the editor not getting the default sample added 2020-09-28 15:36:13 +09:00
Design Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Setup Merge branch 'master' into editor-load-audio 2020-09-25 14:49:54 +09:00
Timing Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
BindableBeatDivisor.cs Use foreach 2020-01-28 16:04:13 +09:00
ClipboardContent.cs Add initial implementation of editor clipboard 2020-09-11 19:54:20 +09:00
Editor.cs Merge branch 'master' into editor-load-audio 2020-09-25 14:49:54 +09:00
EditorBeatmap.cs Ensure BeatmapProcessor.PostProcess is run before firing HitObjectUpdated events 2020-09-18 19:33:03 +09:00
EditorChangeHandler.cs Only show confirmation if changes have been made since last save 2020-09-09 19:40:41 +09:00
EditorClock.cs Use bindable for track to fix rate adjustments not applying correctly 2020-09-24 20:56:35 +09:00
EditorScreen.cs Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
EditorScreenMode.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
EditorScreenWithTimeline.cs Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
IEditorChangeHandler.cs Add change state handling to the editor 2020-04-09 21:22:07 +09:00
LegacyEditorBeatmapPatcher.cs Rename method 2020-08-07 22:31:41 +09:00
PromptForSaveDialog.cs Add cancel exit button 2020-09-09 20:04:25 +09:00