..
BeatmapSkinProvidingContainer.cs
Reverted change to AllowConfigurationLookup and added a separate AllowColourLookup bool with config case based on lookup type in SkinProvidingContainer GetConfig call.
2021-01-13 13:07:07 -05:00
DefaultLegacySkin.cs
Expose resources to skin via interface (and share common pieces with beatmap)
2020-12-21 15:18:52 +09:00
DefaultSkin.cs
Use ISample everywhere in Skin GetSample lookup path
2021-02-18 18:32:28 +09:00
DefaultSkinConfiguration.cs
Remove redundant logic
2019-12-25 14:55:22 +09:00
GameplaySkinComponent.cs
Use char overloads for string methods
2020-10-16 11:52:29 +02:00
GlobalSkinColours.cs
Move combo colours to GlobalSkinColours
2020-02-07 14:58:07 +09:00
HUDSkinComponent.cs
Use char overloads for string methods
2020-10-16 11:52:29 +02:00
HUDSkinComponents.cs
Merge branch 'master' into peppy/skinnable-health-display
2020-10-16 23:17:17 +09:00
IAnimationTimeReference.cs
Expose animation start time as mutable in interface
2020-11-22 13:11:22 +01:00
IPooledSampleProvider.cs
Trim double full-stop in xmldoc
2020-11-30 19:43:20 +01:00
ISkin.cs
Use ISample everywhere in Skin GetSample lookup path
2021-02-18 18:32:28 +09:00
ISkinComponent.cs
Introduce the concept of SkinComponents
2019-08-30 14:55:52 +09:00
ISkinSource.cs
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
LegacyAccuracyCounter.cs
Apply same fix to legacy accuracy counter
2020-10-17 15:39:26 +02:00
LegacyBeatmapSkin.cs
Use ISample everywhere in Skin GetSample lookup path
2021-02-18 18:32:28 +09:00
LegacyColourCompatibility.cs
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:17:25 +03:00
LegacyHealthDisplay.cs
apply different offset based on whether the marker is newStyle or not
2020-11-09 08:20:19 +01:00
LegacyJudgementPieceNew.cs
Move CanBeNull specification to the interface
2020-11-20 16:30:48 +09:00
LegacyJudgementPieceOld.cs
Show main judgement content above hitobjects
2020-11-20 16:25:48 +09:00
LegacyManiaSkinConfiguration.cs
simplify implementation and adjust the default values
2020-12-13 22:43:36 +06:00
LegacyManiaSkinConfigurationLookup.cs
add support for ScorePosition into LegacyManiaSkin
2020-12-10 20:11:08 +06:00
LegacyManiaSkinDecoder.cs
Only trim trailing spaces to avoid breakage in storyboard parsing
2021-03-18 16:30:30 +09:00
LegacyRollingCounter.cs
Generalise LegacyRollingCounter
2020-09-12 22:40:32 +02:00
LegacyScoreCounter.cs
Split line for readability
2020-10-17 15:39:25 +02:00
LegacySkin.cs
Fix disposal rather than performing some weird hack
2021-03-19 20:30:52 +09:00
LegacySkinConfiguration.cs
Add support for ScorePrefix and ScoreOverlap values in legacy skins
2020-10-16 06:16:20 +02:00
LegacySkinDecoder.cs
Merge branch 'master' into catch-hyperdash-fruit-colouring
2020-04-14 10:01:15 +09:00
LegacySkinExtensions.cs
Expose animation start time as mutable in interface
2020-11-22 13:11:22 +01:00
LegacySkinResourceStore.cs
Allow legacy skin textures from subpaths
2020-04-06 19:03:15 +09:00
LegacySkinTransformer.cs
Use ISample everywhere in Skin GetSample lookup path
2021-02-18 18:32:28 +09:00
LegacySpriteText.cs
Update to use virtual methods instead of reconstructing TextBuilder
2020-10-19 14:59:03 +09:00
PausableSkinnableSound.cs
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00
PoolableSkinnableSample.cs
Fix disposal rather than performing some weird hack
2021-03-19 20:30:52 +09:00
Skin.cs
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-18 19:51:46 +01:00
SkinConfigManager.cs
Constrain configuration lookup as enum.
2019-12-09 17:45:26 +08:00
SkinConfiguration.cs
Remove set from properties in SkinConfiguration classes
2020-08-31 17:48:36 +02:00
SkinCustomColourLookup.cs
Refactor skin configuration to be infinitely extensible
2019-09-03 17:57:34 +09:00
SkinFileInfo.cs
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
SkinInfo.cs
Split out SkinInfo ID constants and fix random logic
2020-11-11 11:54:40 +09:00
SkinManager.cs
Revert EF Core to version 2.2
2021-03-21 11:05:15 +01:00
SkinnableDrawable.cs
Allow bypassing origin/anchor setting of skinnable components
2020-10-14 19:16:34 +09:00
SkinnableSound.cs
Fix back to front initialisation order
2021-03-20 10:51:58 +09:00
SkinnableSprite.cs
Fix SkinnableSprite initialising a drawable even when the texture is not available
2020-11-18 19:03:34 +09:00
SkinnableSpriteText.cs
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
SkinProvidingContainer.cs
Use ISample everywhere in Skin GetSample lookup path
2021-02-18 18:32:28 +09:00
SkinReloadableDrawable.cs
Add initial hit sample pooling
2020-11-19 19:51:09 +09:00
SkinStore.cs
Add optional skin foreign key to databased settings
2019-05-27 01:56:19 +09:00
SkinUtils.cs
Add missing license header
2019-09-05 17:01:14 +09:00