..
Audio
Replace all usage of IBindableList.GetBoundCopy
2020-11-04 15:29:14 +09:00
Beatmaps
Fix BPM multiplier not working in all cases
2021-01-12 17:50:22 +09:00
Difficulty
Refactor to abstract out strain logic into StrainSkill class
2021-04-03 20:52:39 +11:00
Edit
Move context menu logic to base class
2021-04-28 13:43:16 +09:00
Judgements
Adjust health increase for drum roll tick to match new max result
2020-10-03 12:16:22 +02:00
Mods
Implement "classic" mod for all other legacy rulesets
2021-04-21 09:14:33 +03:00
Objects
Make strong hit DHOs public for pool registration
2020-12-20 18:02:34 +01:00
Properties
Merge remote-tracking branch 'upstream/master' into android
2019-01-29 18:13:43 -06:00
Replays
Rename FramedAutoGenerator<T> -> AutoGenerator<T>
2021-05-07 00:31:12 +09:00
Resources
Fix BPM multiplier not working in all cases
2021-01-12 17:50:22 +09:00
Scoring
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
Skinning
Remove bogus InternalChildren
null-check
2021-05-15 00:09:34 +02:00
UI
Remove Expires and RemoveWhenNotAlive override
2021-03-18 19:39:42 +09:00
osu.Game.Rulesets.Taiko.csproj
Adjust package titles
2021-01-18 11:08:03 +09:00
TaikoInputManager.cs
Fix remaining issues
2019-02-28 13:31:40 +09:00
TaikoRuleset.cs
Implement "classic" mod for all other legacy rulesets
2021-04-21 09:14:33 +03:00
TaikoSkinComponent.cs
Update naming
2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs
Reintroduce KiaiHitExplosion as skinnable
2020-11-12 18:29:22 +09:00