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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:07:52 +08:00
osu-lazer/osu.Game.Rulesets.Osu
PajLe 0655fc1473
changed comparing Duration to autoplay's reactionTime instead of 0
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-31 16:50:31 +02:00
..
Beatmaps Merge branch 'master' into move-setter-to-duration 2020-06-01 15:55:48 +09:00
Configuration Remove incorrect class 2019-04-04 17:10:29 +09:00
Difficulty Fix double in accuracy calculation in OsuPerformanceCalculator. 2020-05-18 18:22:03 +08:00
Edit Pass hitobjects as a parameter to CreateBlueprintContainer 2020-05-29 12:20:50 +09:00
Judgements Split ticks up into bonus and non-bonus 2020-07-21 18:22:37 +09:00
Mods Check for zero rate to prevent crashes on unpause 2020-08-11 22:34:46 +02:00
Objects Fix some judgements potentially giving wrong score 2020-08-18 19:51:16 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays changed comparing Duration to autoplay's reactionTime instead of 0 2020-08-31 16:50:31 +02:00
Resources/Testing/Beatmaps Update stacking test case values 2019-10-23 15:49:36 +09:00
Scoring Remove unused class 2020-06-19 21:14:17 +09:00
Skinning Change structure of old style spinner to be closer to stable 2020-08-29 23:29:29 +02:00
Statistics Add better line smoothing 2020-06-25 19:02:04 +09:00
UI Merge branch 'master' into playfield-shift 2020-08-05 22:34:43 +02:00
osu.Game.Rulesets.Osu.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
OsuInputManager.cs Basic test scene setup 2020-03-23 17:33:02 +09:00
OsuRuleset.cs Add back unstable rate display 2020-08-27 20:46:49 +02:00
OsuSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
OsuSkinComponents.cs Add back legacy implementations 2020-07-29 22:32:21 +09:00