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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables
2020-11-26 01:12:42 +09:00
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Connections Expose animation start time as mutable in interface 2020-11-22 13:11:22 +01:00
Pieces Reset osu! triangle pieces on hitobject application 2020-11-17 13:06:52 +09:00
DrawableHitCircle.cs Remove more code and make some methods private 2020-11-22 18:51:16 +09:00
DrawableOsuHitObject.cs Add MaximumJudgementOffset to DrawableHitObject, use in more places 2020-11-26 01:12:42 +09:00
DrawableOsuJudgement.cs Add better test coverage of hit lighting (and ensure reset after animation reapplication) 2020-11-19 14:10:07 +09:00
DrawableSlider.cs Remove more code and make some methods private 2020-11-22 18:51:16 +09:00
DrawableSliderHead.cs Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
DrawableSliderRepeat.cs Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
DrawableSliderTail.cs Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
DrawableSliderTick.cs Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
DrawableSpinner.cs Tighten osu! ruleset lifetime expiry for past hitobjects 2020-11-17 23:20:19 +09:00
DrawableSpinnerBonusTick.cs Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
DrawableSpinnerTick.cs Add MaximumJudgementOffset to DrawableHitObject, use in more places 2020-11-26 01:12:42 +09:00
IRequireTracking.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ITrackSnaking.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
SkinnableLighting.cs Remove AccentColour binding from judgement lighting 2020-11-05 14:49:15 +09:00
SpinnerBackgroundLayer.cs Refactor to centralise implementation into a single component 2020-07-29 22:31:52 +09:00
SpinnerCentreLayer.cs Simplify and standardise scale for default display 2020-07-30 11:50:13 +09:00