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10 Commits

Author SHA1 Message Date
smallketchup82
36c690172f
Merge efcdb268d2 into be05f2a1c2 2024-12-03 16:58:59 +09:00
Dan Balasescu
be05f2a1c2
Merge pull request #30929 from timschumi/rate-change-ready
Account for rate changing mods when disabling the "Ready" button
2024-12-03 16:30:16 +09:00
Dan Balasescu
6ff1dec7b2
Add tests 2024-12-03 15:45:58 +09:00
Tim Schumacher
e920cfa187 Move rate-changing TODO to a common place in CalculateRateWithMods 2024-12-02 23:49:51 +01:00
Tim Schumacher
164b809c89 Document ready button enable state with some comments 2024-11-30 23:02:22 +01:00
Tim Schumacher
f4e155bfa6 Account for rate changing mods when disabling the "Ready" button 2024-11-30 16:01:32 +01:00
smallketchup82
efcdb268d2
Fix code quality 2024-11-16 17:24:44 -05:00
smallketchup82
c0e8bfb749
Add a TODO
I'll address this when I get the time
2024-11-16 17:16:25 -05:00
smallketchup82
cf1d92fdb2
Fix issue where architecture wasn't being passed to linux and osx channels 2024-11-16 16:23:39 -05:00
smallketchup82
0c074bcc94
Add initial beta release capability 2024-11-16 16:08:10 -05:00
7 changed files with 160 additions and 15 deletions

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@ -2,10 +2,13 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Runtime.InteropServices;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game; using osu.Game;
using osu.Game.Configuration;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -16,7 +19,7 @@ namespace osu.Desktop.Updater
{ {
public partial class VelopackUpdateManager : Game.Updater.UpdateManager public partial class VelopackUpdateManager : Game.Updater.UpdateManager
{ {
private readonly UpdateManager updateManager; private UpdateManager updateManager = null!;
private INotificationOverlay notificationOverlay = null!; private INotificationOverlay notificationOverlay = null!;
[Resolved] [Resolved]
@ -25,22 +28,45 @@ namespace osu.Desktop.Updater
[Resolved] [Resolved]
private ILocalUserPlayInfo? localUserInfo { get; set; } private ILocalUserPlayInfo? localUserInfo { get; set; }
[Resolved]
private OsuConfigManager osuConfigManager { get; set; } = null!;
private bool isInGameplay => localUserInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying; private bool isInGameplay => localUserInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying;
private UpdateInfo? pendingUpdate; private UpdateInfo? pendingUpdate;
public VelopackUpdateManager() private Bindable<ReleaseStream> releaseStream => osuConfigManager.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream);
{
updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), new UpdateOptions
{
AllowVersionDowngrade = true,
});
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(INotificationOverlay notifications) private void load(INotificationOverlay notifications)
{ {
notificationOverlay = notifications; notificationOverlay = notifications;
UpdateOptions options = new UpdateOptions
{
AllowVersionDowngrade = true,
};
string arch = RuntimeInformation.OSArchitecture.ToString().ToLowerInvariant();
string platform = Environment.OSVersion.Platform switch
{
PlatformID.Win32NT => "win",
PlatformID.Unix => "linux-" + arch,
PlatformID.MacOSX => "osx-" + arch,
_ => throw new PlatformNotSupportedException(),
};
if (releaseStream.Value == ReleaseStream.Photon)
{
options.ExplicitChannel = $"{platform}-photon";
// TODO: The logging here is not correct. It should be reading from `VelopackLocator.GetDefault(null).Channel` instead. Should also probably be moved to a more appropriate location.
Logger.Log("Using photon channel");
}
else if (releaseStream.Value == ReleaseStream.Lazer)
options.ExplicitChannel = platform;
updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), options);
} }
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false); protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);

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@ -5,25 +5,64 @@ using System;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses; using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.OnlinePlay; using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Playlists namespace osu.Game.Tests.Visual.Playlists
{ {
public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
{ {
private const double track_length = 10000;
[Resolved] [Resolved]
private IAPIProvider api { get; set; } = null!; private IAPIProvider api { get; set; } = null!;
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager; protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
private BeatmapManager beatmaps = null!;
private RulesetStore rulesets = null!;
private BeatmapSetInfo? importedSet;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
Dependencies.Cache(Realm);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
Realm.Write(r =>
{
foreach (var set in r.All<BeatmapSetInfo>())
{
foreach (var b in set.Beatmaps)
{
// These will all have a virtual track length of 1000, see WorkingBeatmap.GetVirtualTrack().
b.Length = track_length - 1000;
}
}
});
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
}
[Test] [Test]
public void TestStatusUpdateOnEnter() public void TestStatusUpdateOnEnter()
{ {
@ -69,5 +108,42 @@ namespace osu.Game.Tests.Visual.Playlists
AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any()); AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any()); AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
} }
[TestCase(120_000, true)] // Definitely enough time.
[TestCase(45_000, true)] // Enough time.
[TestCase(35_000, false)] // Not enough time to complete beatmap after lenience.
[TestCase(20_000, false)] // Not enough time.
[TestCase(5_000, false)] // Not enough time to complete beatmap before lenience.
[TestCase(37_500, true, 2)] // Enough time to complete beatmap after mods are applied.
public void TestReadyButtonEnablementPeriod(int offsetMs, bool enabled, double rate = 1)
{
Room room = null!;
PlaylistsRoomSubScreen roomScreen = null!;
AddStep("create room", () =>
{
RoomManager.AddRoom(room = new Room
{
Name = @"Test Room",
Host = api.LocalUser.Value,
Category = RoomCategory.Normal,
StartDate = DateTimeOffset.Now,
EndDate = DateTimeOffset.Now.AddMilliseconds(offsetMs),
Playlist =
[
new PlaylistItem(importedSet!.Beatmaps[0])
{
RequiredMods = rate == 1
? []
: [new APIMod(new OsuModDoubleTime { SpeedChange = { Value = rate } })]
}
]
});
});
AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room)));
AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen());
AddUntilStep("ready button enabled", () => roomScreen.ChildrenOfType<PlaylistsReadyButton>().SingleOrDefault()?.Enabled.Value, () => Is.EqualTo(enabled));
}
} }
} }

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@ -6,6 +6,7 @@ namespace osu.Game.Configuration
public enum ReleaseStream public enum ReleaseStream
{ {
Lazer, Lazer,
Photon,
//Stable40, //Stable40,
//Beta40, //Beta40,
//Stable //Stable

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@ -13,6 +13,7 @@ using osu.Framework.Screens;
using osu.Framework.Statistics; using osu.Framework.Statistics;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Localisation; using osu.Game.Localisation;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Settings.Sections.Maintenance; using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater; using osu.Game.Updater;
@ -36,13 +37,40 @@ namespace osu.Game.Overlays.Settings.Sections.General
[Resolved] [Resolved]
private Storage storage { get; set; } = null!; private Storage storage { get; set; } = null!;
[Resolved]
private IDialogOverlay dialogOverlay { get; set; } = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuGame? game) private void load(OsuConfigManager config, OsuGame? game)
{ {
var releaseStream = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream);
Add(new SettingsEnumDropdown<ReleaseStream> Add(new SettingsEnumDropdown<ReleaseStream>
{ {
LabelText = GeneralSettingsStrings.ReleaseStream, LabelText = GeneralSettingsStrings.ReleaseStream,
Current = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream), Current = releaseStream,
});
bool debounce = false;
releaseStream.BindValueChanged(r =>
{
if (debounce)
{
debounce = false;
return;
}
if (game?.RestartAppWhenExited() == true)
{
game.AttemptExit();
}
else
{
dialogOverlay.Push(new ConfirmDialog("You must restart after changing release streams. Are you sure about this?", () => game?.AttemptExit(), () =>
{
debounce = true;
releaseStream.Value = r.OldValue;
}));
}
}); });
if (updateManager?.CanCheckForUpdate == true) if (updateManager?.CanCheckForUpdate == true)

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -10,7 +11,9 @@ using osu.Framework.Localisation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Utils;
namespace osu.Game.Screens.OnlinePlay.Playlists namespace osu.Game.Screens.OnlinePlay.Playlists
{ {
@ -19,6 +22,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
[Resolved] [Resolved]
private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!; private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
private readonly Room room; private readonly Room room;
public PlaylistsReadyButton(Room room) public PlaylistsReadyButton(Room room)
@ -63,14 +69,14 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
{ {
base.Update(); base.Update();
Enabled.Value = hasRemainingAttempts && enoughTimeLeft; Enabled.Value = hasRemainingAttempts && enoughTimeLeft();
} }
public override LocalisableString TooltipText public override LocalisableString TooltipText
{ {
get get
{ {
if (!enoughTimeLeft) if (!enoughTimeLeft())
return "No time left!"; return "No time left!";
if (!hasRemainingAttempts) if (!hasRemainingAttempts)
@ -80,9 +86,17 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
} }
} }
private bool enoughTimeLeft => private bool enoughTimeLeft()
// This should probably consider the length of the currently selected item, rather than a constant 30 seconds. {
room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < room.EndDate; double rate = ModUtils.CalculateRateWithMods(mods.Value);
// We want to avoid users not being able to submit scores if they chose to not skip,
// so track length is chosen over playable length.
double trackLength = Math.Round(gameBeatmap.Value.Track.Length / rate);
// Additional 30 second delay added to account for load and/or submit time.
return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(trackLength) < room.EndDate;
}
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {

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@ -401,7 +401,6 @@ namespace osu.Game.Screens.Select
if (beatmap == null || bpmLabelContainer == null) if (beatmap == null || bpmLabelContainer == null)
return; return;
// this doesn't consider mods which apply variable rates, yet.
double rate = ModUtils.CalculateRateWithMods(mods.Value); double rate = ModUtils.CalculateRateWithMods(mods.Value);
int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate); int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);

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@ -286,6 +286,7 @@ namespace osu.Game.Utils
{ {
double rate = 1; double rate = 1;
// TODO: This doesn't consider mods which apply variable rates, yet.
foreach (var mod in mods.OfType<IApplicableToRate>()) foreach (var mod in mods.OfType<IApplicableToRate>())
rate = mod.ApplyToRate(0, rate); rate = mod.ApplyToRate(0, rate);