mirror of
https://github.com/ppy/osu.git
synced 2024-12-05 10:33:22 +08:00
Add initial beta release capability
This commit is contained in:
parent
5b5e2ea418
commit
0c074bcc94
@ -4,8 +4,11 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -16,7 +19,7 @@ namespace osu.Desktop.Updater
|
||||
{
|
||||
public partial class VelopackUpdateManager : Game.Updater.UpdateManager
|
||||
{
|
||||
private readonly UpdateManager updateManager;
|
||||
private UpdateManager updateManager;
|
||||
private INotificationOverlay notificationOverlay = null!;
|
||||
|
||||
[Resolved]
|
||||
@ -25,22 +28,45 @@ namespace osu.Desktop.Updater
|
||||
[Resolved]
|
||||
private ILocalUserPlayInfo? localUserInfo { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager osuConfigManager { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private Storage storage { get; set; } = null!;
|
||||
|
||||
private bool isInGameplay => localUserInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying;
|
||||
|
||||
private UpdateInfo? pendingUpdate;
|
||||
|
||||
public VelopackUpdateManager()
|
||||
{
|
||||
updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), new UpdateOptions
|
||||
{
|
||||
AllowVersionDowngrade = true,
|
||||
});
|
||||
}
|
||||
private Bindable<ReleaseStream> releaseStream => osuConfigManager.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(INotificationOverlay notifications)
|
||||
{
|
||||
notificationOverlay = notifications;
|
||||
|
||||
UpdateOptions options = new UpdateOptions
|
||||
{
|
||||
AllowVersionDowngrade = true,
|
||||
};
|
||||
|
||||
string platform = Environment.OSVersion.Platform switch
|
||||
{
|
||||
PlatformID.Win32NT => "win",
|
||||
PlatformID.Unix => "linux",
|
||||
PlatformID.MacOSX => "osx",
|
||||
_ => throw new PlatformNotSupportedException(),
|
||||
};
|
||||
|
||||
if (releaseStream.Value == ReleaseStream.Photon)
|
||||
{
|
||||
options.ExplicitChannel = $"{platform}-photon";
|
||||
Logger.Log("Using photon channel");
|
||||
}
|
||||
else if (releaseStream.Value == ReleaseStream.Lazer)
|
||||
options.ExplicitChannel = platform;
|
||||
|
||||
updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), options);
|
||||
}
|
||||
|
||||
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
|
||||
|
@ -6,6 +6,7 @@ namespace osu.Game.Configuration
|
||||
public enum ReleaseStream
|
||||
{
|
||||
Lazer,
|
||||
Photon,
|
||||
//Stable40,
|
||||
//Beta40,
|
||||
//Stable
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Statistics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Overlays.Settings.Sections.Maintenance;
|
||||
using osu.Game.Updater;
|
||||
@ -36,13 +37,40 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
[Resolved]
|
||||
private Storage storage { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IDialogOverlay dialogOverlay { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, OsuGame? game)
|
||||
{
|
||||
var releaseStream = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream);
|
||||
Add(new SettingsEnumDropdown<ReleaseStream>
|
||||
{
|
||||
LabelText = GeneralSettingsStrings.ReleaseStream,
|
||||
Current = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
|
||||
Current = releaseStream,
|
||||
});
|
||||
|
||||
bool debounce = false;
|
||||
releaseStream.BindValueChanged(r =>
|
||||
{
|
||||
if (debounce)
|
||||
{
|
||||
debounce = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (game?.RestartAppWhenExited() == true)
|
||||
{
|
||||
game.AttemptExit();
|
||||
}
|
||||
else
|
||||
{
|
||||
dialogOverlay.Push(new ConfirmDialog("You must restart after changing release streams. Are you sure about this?", () => game?.AttemptExit(), () =>
|
||||
{
|
||||
debounce = true;
|
||||
releaseStream.Value = r.OldValue;
|
||||
}));
|
||||
}
|
||||
});
|
||||
|
||||
if (updateManager?.CanCheckForUpdate == true)
|
||||
|
Loading…
Reference in New Issue
Block a user