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@ -2,10 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Game;
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using osu.Game.Configuration;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Screens.Play;
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@ -16,7 +19,7 @@ namespace osu.Desktop.Updater
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{
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public partial class VelopackUpdateManager : Game.Updater.UpdateManager
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{
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private readonly UpdateManager updateManager;
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private UpdateManager updateManager = null!;
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private INotificationOverlay notificationOverlay = null!;
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[Resolved]
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@ -25,22 +28,45 @@ namespace osu.Desktop.Updater
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[Resolved]
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private ILocalUserPlayInfo? localUserInfo { get; set; }
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[Resolved]
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private OsuConfigManager osuConfigManager { get; set; } = null!;
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private bool isInGameplay => localUserInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying;
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private UpdateInfo? pendingUpdate;
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public VelopackUpdateManager()
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{
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updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), new UpdateOptions
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{
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AllowVersionDowngrade = true,
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});
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}
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private Bindable<ReleaseStream> releaseStream => osuConfigManager.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream);
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[BackgroundDependencyLoader]
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private void load(INotificationOverlay notifications)
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{
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notificationOverlay = notifications;
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UpdateOptions options = new UpdateOptions
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{
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AllowVersionDowngrade = true,
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};
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string arch = RuntimeInformation.OSArchitecture.ToString().ToLowerInvariant();
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string platform = Environment.OSVersion.Platform switch
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{
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PlatformID.Win32NT => "win",
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PlatformID.Unix => "linux-" + arch,
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PlatformID.MacOSX => "osx-" + arch,
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_ => throw new PlatformNotSupportedException(),
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};
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if (releaseStream.Value == ReleaseStream.Photon)
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{
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options.ExplicitChannel = $"{platform}-photon";
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// TODO: The logging here is not correct. It should be reading from `VelopackLocator.GetDefault(null).Channel` instead. Should also probably be moved to a more appropriate location.
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Logger.Log("Using photon channel");
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}
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else if (releaseStream.Value == ReleaseStream.Lazer)
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options.ExplicitChannel = platform;
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updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), options);
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}
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protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
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@ -5,25 +5,64 @@ using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual.OnlinePlay;
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namespace osu.Game.Tests.Visual.Playlists
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{
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public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
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{
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private const double track_length = 10000;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
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private BeatmapManager beatmaps = null!;
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private RulesetStore rulesets = null!;
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private BeatmapSetInfo? importedSet;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
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Dependencies.Cache(Realm);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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Realm.Write(r =>
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{
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foreach (var set in r.All<BeatmapSetInfo>())
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{
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foreach (var b in set.Beatmaps)
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{
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// These will all have a virtual track length of 1000, see WorkingBeatmap.GetVirtualTrack().
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b.Length = track_length - 1000;
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}
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}
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});
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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}
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[Test]
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public void TestStatusUpdateOnEnter()
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{
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@ -69,5 +108,42 @@ namespace osu.Game.Tests.Visual.Playlists
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AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
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AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
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}
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[TestCase(120_000, true)] // Definitely enough time.
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[TestCase(45_000, true)] // Enough time.
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[TestCase(35_000, false)] // Not enough time to complete beatmap after lenience.
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[TestCase(20_000, false)] // Not enough time.
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[TestCase(5_000, false)] // Not enough time to complete beatmap before lenience.
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[TestCase(37_500, true, 2)] // Enough time to complete beatmap after mods are applied.
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public void TestReadyButtonEnablementPeriod(int offsetMs, bool enabled, double rate = 1)
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{
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Room room = null!;
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PlaylistsRoomSubScreen roomScreen = null!;
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AddStep("create room", () =>
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{
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RoomManager.AddRoom(room = new Room
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{
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Name = @"Test Room",
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Host = api.LocalUser.Value,
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Category = RoomCategory.Normal,
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StartDate = DateTimeOffset.Now,
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EndDate = DateTimeOffset.Now.AddMilliseconds(offsetMs),
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Playlist =
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[
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new PlaylistItem(importedSet!.Beatmaps[0])
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{
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RequiredMods = rate == 1
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? []
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: [new APIMod(new OsuModDoubleTime { SpeedChange = { Value = rate } })]
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}
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]
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});
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});
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AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room)));
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AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen());
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AddUntilStep("ready button enabled", () => roomScreen.ChildrenOfType<PlaylistsReadyButton>().SingleOrDefault()?.Enabled.Value, () => Is.EqualTo(enabled));
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}
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}
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}
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@ -6,6 +6,7 @@ namespace osu.Game.Configuration
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public enum ReleaseStream
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{
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Lazer,
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Photon,
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//Stable40,
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//Beta40,
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//Stable
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@ -13,6 +13,7 @@ using osu.Framework.Screens;
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using osu.Framework.Statistics;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osu.Game.Updater;
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@ -36,13 +37,40 @@ namespace osu.Game.Overlays.Settings.Sections.General
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[Resolved]
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private Storage storage { get; set; } = null!;
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[Resolved]
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private IDialogOverlay dialogOverlay { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, OsuGame? game)
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{
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var releaseStream = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream);
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Add(new SettingsEnumDropdown<ReleaseStream>
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{
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LabelText = GeneralSettingsStrings.ReleaseStream,
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Current = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
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Current = releaseStream,
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});
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bool debounce = false;
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releaseStream.BindValueChanged(r =>
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{
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if (debounce)
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{
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debounce = false;
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return;
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}
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if (game?.RestartAppWhenExited() == true)
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{
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game.AttemptExit();
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}
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else
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{
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dialogOverlay.Push(new ConfirmDialog("You must restart after changing release streams. Are you sure about this?", () => game?.AttemptExit(), () =>
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{
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debounce = true;
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releaseStream.Value = r.OldValue;
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}));
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}
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});
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if (updateManager?.CanCheckForUpdate == true)
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -10,7 +11,9 @@ using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Utils;
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namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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@ -19,6 +22,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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[Resolved]
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private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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private readonly Room room;
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public PlaylistsReadyButton(Room room)
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@ -63,14 +69,14 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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base.Update();
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Enabled.Value = hasRemainingAttempts && enoughTimeLeft;
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Enabled.Value = hasRemainingAttempts && enoughTimeLeft();
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}
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public override LocalisableString TooltipText
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{
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get
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{
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if (!enoughTimeLeft)
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if (!enoughTimeLeft())
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return "No time left!";
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if (!hasRemainingAttempts)
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@ -80,9 +86,17 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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}
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}
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private bool enoughTimeLeft =>
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// This should probably consider the length of the currently selected item, rather than a constant 30 seconds.
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room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < room.EndDate;
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private bool enoughTimeLeft()
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{
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double rate = ModUtils.CalculateRateWithMods(mods.Value);
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// We want to avoid users not being able to submit scores if they chose to not skip,
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// so track length is chosen over playable length.
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double trackLength = Math.Round(gameBeatmap.Value.Track.Length / rate);
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// Additional 30 second delay added to account for load and/or submit time.
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return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(trackLength) < room.EndDate;
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}
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protected override void Dispose(bool isDisposing)
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{
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@ -401,7 +401,6 @@ namespace osu.Game.Screens.Select
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if (beatmap == null || bpmLabelContainer == null)
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return;
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// this doesn't consider mods which apply variable rates, yet.
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double rate = ModUtils.CalculateRateWithMods(mods.Value);
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int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);
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@ -286,6 +286,7 @@ namespace osu.Game.Utils
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{
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double rate = 1;
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// TODO: This doesn't consider mods which apply variable rates, yet.
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foreach (var mod in mods.OfType<IApplicableToRate>())
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rate = mod.ApplyToRate(0, rate);
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Block a user