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@ -0,0 +1,133 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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namespace osu.Game.Rulesets.Taiko.Tests.Mods
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{
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public partial class TestSceneTaikoModQuarterize : TaikoModTestScene
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{
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[Test]
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public void TestOneThirdConversion()
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{
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CreateModTest(new ModTestData
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{
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Mod = new TaikoModQuarterize
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{
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OneThirdConversion = { Value = true },
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},
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Autoplay = false,
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CreateBeatmap = () => new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Hit { StartTime = 1000, Type = HitType.Centre },
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new Hit { StartTime = 1500, Type = HitType.Centre },
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new Hit { StartTime = 2000, Type = HitType.Centre },
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new Hit { StartTime = 2333, Type = HitType.Rim }, // mod removes this
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new Hit { StartTime = 2666, Type = HitType.Centre }, // mod moves this to 2500
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new Hit { StartTime = 3000, Type = HitType.Centre },
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new Hit { StartTime = 3500, Type = HitType.Centre },
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1200),
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new TaikoReplayFrame(1500, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1700),
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new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(2200),
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new TaikoReplayFrame(2500, TaikoAction.LeftCentre),
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new TaikoReplayFrame(2700),
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new TaikoReplayFrame(3000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(3200),
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new TaikoReplayFrame(3500, TaikoAction.LeftCentre),
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new TaikoReplayFrame(3700),
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 6
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});
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}
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[Test]
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public void TestOneSixthConversion() => CreateModTest(new ModTestData
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{
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Mod = new TaikoModQuarterize
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{
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OneSixthConversion = { Value = true }
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},
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Autoplay = false,
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CreateBeatmap = () => new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Hit { StartTime = 1000, Type = HitType.Centre },
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new Hit { StartTime = 1250, Type = HitType.Centre },
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new Hit { StartTime = 1500, Type = HitType.Centre },
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new Hit { StartTime = 1666, Type = HitType.Rim }, // mod removes this
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new Hit { StartTime = 1833, Type = HitType.Centre }, // mod moves this to 1750
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new Hit { StartTime = 2000, Type = HitType.Centre },
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new Hit { StartTime = 2250, Type = HitType.Centre },
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1200),
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new TaikoReplayFrame(1250, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1450),
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new TaikoReplayFrame(1500, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1600),
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new TaikoReplayFrame(1750, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1800),
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new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(2200),
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new TaikoReplayFrame(2250, TaikoAction.LeftCentre),
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new TaikoReplayFrame(2450),
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 6
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});
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[Test]
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public void TestOneEighthConversion() => CreateModTest(new ModTestData
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{
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Mod = new TaikoModQuarterize
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{
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OneEighthConversion = { Value = true }
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},
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Autoplay = false,
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CreateBeatmap = () => new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Hit { StartTime = 1000, Type = HitType.Centre },
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new Hit { StartTime = 1250, Type = HitType.Centre },
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new Hit { StartTime = 1500, Type = HitType.Centre },
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new Hit { StartTime = 1625, Type = HitType.Rim }, // mod removes this
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new Hit { StartTime = 1750, Type = HitType.Centre },
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new Hit { StartTime = 2000, Type = HitType.Centre },
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1200),
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new TaikoReplayFrame(1250, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1450),
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new TaikoReplayFrame(1500, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1700),
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new TaikoReplayFrame(1750, TaikoAction.LeftCentre),
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new TaikoReplayFrame(1900),
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new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 5
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});
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}
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}
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136
osu.Game.Rulesets.Taiko/Mods/TaikoModQuarterize.cs
Normal file
136
osu.Game.Rulesets.Taiko/Mods/TaikoModQuarterize.cs
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@ -0,0 +1,136 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModQuarterize : Mod, IApplicableToBeatmap
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{
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public override string Name => "Quarterize";
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public override string Acronym => "QR";
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public override double ScoreMultiplier => 0.6;
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public override LocalisableString Description => "Simplify tricky rhythms!";
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public override ModType Type => ModType.DifficultyReduction;
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[SettingSource("1/3 to 1/2 conversion", "Converts 1/3 patterns to 1/2 rhythm.")]
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public Bindable<bool> OneThirdConversion { get; } = new BindableBool(false);
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[SettingSource("1/6 to 1/4 conversion", "Converts 1/6 patterns to 1/4 rhythm.")]
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public Bindable<bool> OneSixthConversion { get; } = new BindableBool(true);
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[SettingSource("1/8 to 1/4 conversion", "Converts 1/8 patterns to 1/4 rhythm.")]
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public Bindable<bool> OneEighthConversion { get; } = new BindableBool(false);
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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var taikoBeatmap = (TaikoBeatmap)beatmap;
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var controlPointInfo = taikoBeatmap.ControlPointInfo;
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List<Hit> toRemove = new List<Hit>();
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// Snap conversions for rhythms
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var snapConversions = new Dictionary<int, double>
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{
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{ 8, 4.0 }, // 1/8 snap to 1/4 snap
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{ 6, 4.0 }, // 1/6 snap to 1/4 snap
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{ 3, 2.0 }, // 1/3 snap to 1/2 snap
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};
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bool inPattern = false;
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List<Hit> hits = taikoBeatmap.HitObjects.Where(obj => obj is Hit).Cast<Hit>().ToList();
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foreach (var snapConversion in snapConversions)
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{
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int patternStartIndex = 0;
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// Skip processing if the corresponding conversion is disabled
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if (!shouldProcessRhythm(snapConversion.Key))
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continue;
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for (int i = 0; i < hits.Count; i++)
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{
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double snapValue = i < hits.Count - 1
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? getSnapBetweenNotes(controlPointInfo, hits[i], hits[i + 1])
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: 1; // No next note, default to a safe 1/1 snap
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if (snapValue == snapConversion.Key)
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{
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if (!inPattern)
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{
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patternStartIndex = i;
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}
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inPattern = true;
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}
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// check if end of pattern
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if (inPattern && snapValue != snapConversion.Key)
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{
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// End of the pattern
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inPattern = false;
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// Iterate through the pattern
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for (int j = patternStartIndex; j <= i; j++)
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{
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int currentHitPosition = j - patternStartIndex;
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if (snapConversion.Key == 8)
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{
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// 1/8: Remove the second note
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if (currentHitPosition % 2 == 1)
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{
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toRemove.Add(hits[j]);
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}
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}
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else
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{
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// 1/6 and 1/3: Remove the second note and adjust the third
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if (currentHitPosition % 3 == 1)
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{
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toRemove.Add(hits[j]);
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}
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else if (currentHitPosition % 3 == 2 && j < hits.Count - 1)
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{
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double offset = controlPointInfo.TimingPointAt(hits[j].StartTime).BeatLength / snapConversion.Value;
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hits[j].StartTime = hits[j + 1].StartTime - offset;
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}
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}
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}
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}
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}
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// Remove queued notes
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taikoBeatmap.HitObjects.RemoveAll(obj => toRemove.Contains(obj));
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}
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}
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private int getSnapBetweenNotes(ControlPointInfo controlPointInfo, Hit currentNote, Hit nextNote)
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{
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double gapMs = nextNote.StartTime - currentNote.StartTime;
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var currentTimingPoint = controlPointInfo.TimingPointAt(currentNote.StartTime);
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return controlPointInfo.GetClosestBeatDivisor(gapMs + currentTimingPoint.Time);
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}
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private bool shouldProcessRhythm(int snap)
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{
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return snap switch
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{
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3 => OneThirdConversion.Value,
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6 => OneSixthConversion.Value,
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8 => OneEighthConversion.Value,
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_ => false,
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};
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}
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}
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}
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@ -130,6 +130,7 @@ namespace osu.Game.Rulesets.Taiko
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new TaikoModEasy(),
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new TaikoModNoFail(),
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new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
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new TaikoModQuarterize(),
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};
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case ModType.DifficultyIncrease:
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