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@ -52,6 +52,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
[JsonProperty("speed_difficult_strain_count")]
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[JsonProperty("speed_difficult_strain_count")]
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public double SpeedDifficultStrainCount { get; set; }
|
public double SpeedDifficultStrainCount { get; set; }
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||||||
|
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// DEV ATTRIBUTE - DO NOT STORE
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[JsonProperty("aim_relevant_object_count")]
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public double AimRelevantObjectCount { get; set; }
|
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|
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// DEV ATTRIBUTE - DO NOTE STORE
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[JsonProperty("speed_relevant_object_count")]
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public double SpeedRelevantObjectCount { get; set; }
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|
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/// <summary>
|
/// <summary>
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/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
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/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
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/// </summary>
|
/// </summary>
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|
@ -46,24 +46,41 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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|||||||
if (mods.Any(h => h is OsuModFlashlight))
|
if (mods.Any(h => h is OsuModFlashlight))
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flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
|
flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
|
||||||
|
|
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double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
|
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|
|
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double aimDifficultyStrainCount = ((OsuStrainSkill)skills[0]).CountTopWeightedStrains();
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double aimDifficultyStrainCount = ((OsuStrainSkill)skills[0]).CountTopWeightedStrains();
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double speedDifficultyStrainCount = ((OsuStrainSkill)skills[2]).CountTopWeightedStrains();
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double speedDifficultyStrainCount = ((OsuStrainSkill)skills[2]).CountTopWeightedStrains();
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||||||
|
|
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if (mods.Any(m => m is OsuModTouchDevice))
|
if (mods.Any(m => m is OsuModTouchDevice))
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{
|
{
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aimRating = Math.Pow(aimRating, 0.8);
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aimRating = Math.Pow(aimRating, 0.8);
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|
aimRatingNoSliders = Math.Pow(aimRatingNoSliders, 0.8);
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flashlightRating = Math.Pow(flashlightRating, 0.8);
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flashlightRating = Math.Pow(flashlightRating, 0.8);
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}
|
}
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|
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if (mods.Any(h => h is OsuModRelax))
|
if (mods.Any(h => h is OsuModRelax))
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{
|
{
|
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aimRating *= 0.9;
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aimRating *= 0.9;
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|
aimRatingNoSliders *= 0.9;
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speedRating = 0.0;
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speedRating = 0.0;
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flashlightRating *= 0.7;
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flashlightRating *= 0.7;
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}
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}
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|
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|
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double aimRelevantObjectCount = ((OsuStrainSkill)skills[0]).CountRelevantObjects();
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double aimNoSlidersRelevantObjectCount = ((OsuStrainSkill)skills[1]).CountRelevantObjects();
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|
double speedRelevantObjectCount = ((OsuStrainSkill)skills[2]).CountRelevantObjects();
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|
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|
double aimLengthBonus = (aimRelevantObjectCount < 25 ? 0.8 + aimRelevantObjectCount / 150.0 : 0.9 + Math.Min(1.5, aimRelevantObjectCount / 375.0) +
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|
(aimRelevantObjectCount > 562.5 ? Math.Log10(aimRelevantObjectCount / 562.5) : 0));
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|
aimRating *= Math.Cbrt(aimLengthBonus);
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|
double aimNoSlidersLengthBonus = (aimNoSlidersRelevantObjectCount < 25 ? 0.8 + aimNoSlidersRelevantObjectCount / 150.0 : 0.9 + aimNoSlidersRelevantObjectCount / 375.0);
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|
aimRatingNoSliders *= Math.Cbrt(aimNoSlidersLengthBonus);
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|
|
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|
double speedLengthBonus = 0.9 + 0.5 * Math.Min(1.0, speedRelevantObjectCount / 500.0) +
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|
(speedRelevantObjectCount > 500 ? Math.Log10(speedRelevantObjectCount / 500.0) * 0.3 : 0.0);
|
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|
speedRating *= Math.Cbrt(speedLengthBonus);
|
||||||
|
|
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|
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
|
||||||
|
|
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double baseAimPerformance = OsuStrainSkill.DifficultyToPerformance(aimRating);
|
double baseAimPerformance = OsuStrainSkill.DifficultyToPerformance(aimRating);
|
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double baseSpeedPerformance = OsuStrainSkill.DifficultyToPerformance(speedRating);
|
double baseSpeedPerformance = OsuStrainSkill.DifficultyToPerformance(speedRating);
|
||||||
double baseFlashlightPerformance = 0.0;
|
double baseFlashlightPerformance = 0.0;
|
||||||
@ -79,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
);
|
);
|
||||||
|
|
||||||
double starRating = basePerformance > 0.00001
|
double starRating = basePerformance > 0.00001
|
||||||
? Math.Cbrt(OsuPerformanceCalculator.PERFORMANCE_BASE_MULTIPLIER) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4)
|
? Math.Cbrt(OsuPerformanceCalculator.PERFORMANCE_BASE_MULTIPLIER) * 0.026 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4)
|
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: 0;
|
: 0;
|
||||||
|
|
||||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||||
@ -105,6 +122,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
SliderFactor = sliderFactor,
|
SliderFactor = sliderFactor,
|
||||||
AimDifficultStrainCount = aimDifficultyStrainCount,
|
AimDifficultStrainCount = aimDifficultyStrainCount,
|
||||||
SpeedDifficultStrainCount = speedDifficultyStrainCount,
|
SpeedDifficultStrainCount = speedDifficultyStrainCount,
|
||||||
|
AimRelevantObjectCount = aimRelevantObjectCount,
|
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|
SpeedRelevantObjectCount = speedRelevantObjectCount,
|
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ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
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OverallDifficulty = (80 - hitWindowGreat) / 6,
|
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
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DrainRate = drainRate,
|
DrainRate = drainRate,
|
||||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
{
|
{
|
||||||
public class OsuPerformanceCalculator : PerformanceCalculator
|
public class OsuPerformanceCalculator : PerformanceCalculator
|
||||||
{
|
{
|
||||||
public const double PERFORMANCE_BASE_MULTIPLIER = 1.15; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
|
public const double PERFORMANCE_BASE_MULTIPLIER = 1.152; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
|
||||||
|
|
||||||
private bool usingClassicSliderAccuracy;
|
private bool usingClassicSliderAccuracy;
|
||||||
|
|
||||||
@ -137,10 +137,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
{
|
{
|
||||||
double aimValue = OsuStrainSkill.DifficultyToPerformance(attributes.AimDifficulty);
|
double aimValue = OsuStrainSkill.DifficultyToPerformance(attributes.AimDifficulty);
|
||||||
|
|
||||||
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
|
|
||||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
|
||||||
aimValue *= lengthBonus;
|
|
||||||
|
|
||||||
if (effectiveMissCount > 0)
|
if (effectiveMissCount > 0)
|
||||||
aimValue *= calculateMissPenalty(effectiveMissCount, attributes.AimDifficultStrainCount);
|
aimValue *= calculateMissPenalty(effectiveMissCount, attributes.AimDifficultStrainCount);
|
||||||
|
|
||||||
@ -153,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
if (score.Mods.Any(h => h is OsuModRelax))
|
if (score.Mods.Any(h => h is OsuModRelax))
|
||||||
approachRateFactor = 0.0;
|
approachRateFactor = 0.0;
|
||||||
|
|
||||||
aimValue *= 1.0 + approachRateFactor * lengthBonus; // Buff for longer maps with high AR.
|
aimValue *= 1.0 + approachRateFactor;
|
||||||
|
|
||||||
if (score.Mods.Any(m => m is OsuModBlinds))
|
if (score.Mods.Any(m => m is OsuModBlinds))
|
||||||
aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * attributes.DrainRate * attributes.DrainRate);
|
aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * attributes.DrainRate * attributes.DrainRate);
|
||||||
@ -201,10 +197,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
|
|
||||||
double speedValue = OsuStrainSkill.DifficultyToPerformance(attributes.SpeedDifficulty);
|
double speedValue = OsuStrainSkill.DifficultyToPerformance(attributes.SpeedDifficulty);
|
||||||
|
|
||||||
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
|
|
||||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
|
||||||
speedValue *= lengthBonus;
|
|
||||||
|
|
||||||
if (effectiveMissCount > 0)
|
if (effectiveMissCount > 0)
|
||||||
speedValue *= calculateMissPenalty(effectiveMissCount, attributes.SpeedDifficultStrainCount);
|
speedValue *= calculateMissPenalty(effectiveMissCount, attributes.SpeedDifficultStrainCount);
|
||||||
|
|
||||||
@ -212,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
if (attributes.ApproachRate > 10.33)
|
if (attributes.ApproachRate > 10.33)
|
||||||
approachRateFactor = 0.3 * (attributes.ApproachRate - 10.33);
|
approachRateFactor = 0.3 * (attributes.ApproachRate - 10.33);
|
||||||
|
|
||||||
speedValue *= 1.0 + approachRateFactor * lengthBonus; // Buff for longer maps with high AR.
|
speedValue *= 1.0 + approachRateFactor;
|
||||||
|
|
||||||
if (score.Mods.Any(m => m is OsuModBlinds))
|
if (score.Mods.Any(m => m is OsuModBlinds))
|
||||||
{
|
{
|
||||||
|
@ -57,6 +57,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
return difficulty;
|
return difficulty;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the number of relevant objects weighted against the top strain.
|
||||||
|
/// </summary>
|
||||||
|
public double CountRelevantObjects()
|
||||||
|
{
|
||||||
|
double consistentTopStrain = DifficultyValue() / 10; // What would the top strain be if all strain values were identical
|
||||||
|
if (consistentTopStrain == 0)
|
||||||
|
return 0.0;
|
||||||
|
|
||||||
|
//Being consistently difficult for 1000 notes should be worth more than being consistently difficult for 100.
|
||||||
|
double totalStrains = ObjectStrains.Count;
|
||||||
|
double lengthFactor = 0.74 * Math.Pow(0.9987, totalStrains);
|
||||||
|
//// Use a weighted sum of all strains. Constants are arbitrary and give nice values
|
||||||
|
return ObjectStrains.Sum(s => (1.1 - lengthFactor)/ (1 + Math.Exp(-10 * (s / consistentTopStrain - 0.88 - lengthFactor / 4.0))));
|
||||||
|
}
|
||||||
|
|
||||||
public static double DifficultyToPerformance(double difficulty) => Math.Pow(5.0 * Math.Max(1.0, difficulty / 0.0675) - 4.0, 3.0) / 100000.0;
|
public static double DifficultyToPerformance(double difficulty) => Math.Pow(5.0 * Math.Max(1.0, difficulty / 0.0675) - 4.0, 3.0) / 100000.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -144,6 +144,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
foreach (var nested in hitObject.NestedHitObjects)
|
foreach (var nested in hitObject.NestedHitObjects)
|
||||||
simulateHit(nested, ref attributes);
|
simulateHit(nested, ref attributes);
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
case StrongNestedHitObject:
|
||||||
|
// we never need to deal with these directly.
|
||||||
|
// the only thing strong hits do in terms of scoring is double their object's score increase,
|
||||||
|
// which is already handled at the parent object level via the `strongable.IsStrong` check lower down in this method.
|
||||||
|
// not handling these here can lead to them falsely being counted as combo-increasing when handling strong drum rolls!
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hitObject is DrumRollTick tick)
|
if (hitObject is DrumRollTick tick)
|
||||||
|
@ -5,25 +5,64 @@ using System;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Extensions;
|
||||||
|
using osu.Framework.Platform;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
using osu.Game.Online.API.Requests.Responses;
|
using osu.Game.Online.API.Requests.Responses;
|
||||||
using osu.Game.Online.Rooms;
|
using osu.Game.Online.Rooms;
|
||||||
using osu.Game.Online.Rooms.RoomStatuses;
|
using osu.Game.Online.Rooms.RoomStatuses;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
using osu.Game.Scoring;
|
||||||
using osu.Game.Screens.OnlinePlay.Playlists;
|
using osu.Game.Screens.OnlinePlay.Playlists;
|
||||||
|
using osu.Game.Tests.Resources;
|
||||||
using osu.Game.Tests.Visual.OnlinePlay;
|
using osu.Game.Tests.Visual.OnlinePlay;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Playlists
|
namespace osu.Game.Tests.Visual.Playlists
|
||||||
{
|
{
|
||||||
public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
|
public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
|
||||||
{
|
{
|
||||||
|
private const double track_length = 10000;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private IAPIProvider api { get; set; } = null!;
|
private IAPIProvider api { get; set; } = null!;
|
||||||
|
|
||||||
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
|
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
|
||||||
|
|
||||||
|
private BeatmapManager beatmaps = null!;
|
||||||
|
private RulesetStore rulesets = null!;
|
||||||
|
private BeatmapSetInfo? importedSet;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(GameHost host, AudioManager audio)
|
||||||
|
{
|
||||||
|
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
|
||||||
|
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
|
||||||
|
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
|
||||||
|
Dependencies.Cache(Realm);
|
||||||
|
|
||||||
|
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||||
|
|
||||||
|
Realm.Write(r =>
|
||||||
|
{
|
||||||
|
foreach (var set in r.All<BeatmapSetInfo>())
|
||||||
|
{
|
||||||
|
foreach (var b in set.Beatmaps)
|
||||||
|
{
|
||||||
|
// These will all have a virtual track length of 1000, see WorkingBeatmap.GetVirtualTrack().
|
||||||
|
b.Length = track_length - 1000;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestStatusUpdateOnEnter()
|
public void TestStatusUpdateOnEnter()
|
||||||
{
|
{
|
||||||
@ -69,5 +108,42 @@ namespace osu.Game.Tests.Visual.Playlists
|
|||||||
AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
|
AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
|
||||||
AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
|
AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[TestCase(120_000, true)] // Definitely enough time.
|
||||||
|
[TestCase(45_000, true)] // Enough time.
|
||||||
|
[TestCase(35_000, false)] // Not enough time to complete beatmap after lenience.
|
||||||
|
[TestCase(20_000, false)] // Not enough time.
|
||||||
|
[TestCase(5_000, false)] // Not enough time to complete beatmap before lenience.
|
||||||
|
[TestCase(37_500, true, 2)] // Enough time to complete beatmap after mods are applied.
|
||||||
|
public void TestReadyButtonEnablementPeriod(int offsetMs, bool enabled, double rate = 1)
|
||||||
|
{
|
||||||
|
Room room = null!;
|
||||||
|
PlaylistsRoomSubScreen roomScreen = null!;
|
||||||
|
|
||||||
|
AddStep("create room", () =>
|
||||||
|
{
|
||||||
|
RoomManager.AddRoom(room = new Room
|
||||||
|
{
|
||||||
|
Name = @"Test Room",
|
||||||
|
Host = api.LocalUser.Value,
|
||||||
|
Category = RoomCategory.Normal,
|
||||||
|
StartDate = DateTimeOffset.Now,
|
||||||
|
EndDate = DateTimeOffset.Now.AddMilliseconds(offsetMs),
|
||||||
|
Playlist =
|
||||||
|
[
|
||||||
|
new PlaylistItem(importedSet!.Beatmaps[0])
|
||||||
|
{
|
||||||
|
RequiredMods = rate == 1
|
||||||
|
? []
|
||||||
|
: [new APIMod(new OsuModDoubleTime { SpeedChange = { Value = rate } })]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room)));
|
||||||
|
AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen());
|
||||||
|
AddUntilStep("ready button enabled", () => roomScreen.ChildrenOfType<PlaylistsReadyButton>().SingleOrDefault()?.Enabled.Value, () => Is.EqualTo(enabled));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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@ -10,7 +11,9 @@ using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Utils;
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namespace osu.Game.Screens.OnlinePlay.Playlists
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namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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{
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@ -19,6 +22,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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[Resolved]
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[Resolved]
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private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
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private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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private readonly Room room;
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private readonly Room room;
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public PlaylistsReadyButton(Room room)
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public PlaylistsReadyButton(Room room)
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@ -63,14 +69,14 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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{
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base.Update();
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base.Update();
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Enabled.Value = hasRemainingAttempts && enoughTimeLeft;
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Enabled.Value = hasRemainingAttempts && enoughTimeLeft();
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}
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}
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public override LocalisableString TooltipText
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public override LocalisableString TooltipText
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{
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{
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get
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get
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{
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{
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if (!enoughTimeLeft)
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if (!enoughTimeLeft())
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return "No time left!";
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return "No time left!";
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if (!hasRemainingAttempts)
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if (!hasRemainingAttempts)
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@ -80,9 +86,17 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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}
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}
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}
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}
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private bool enoughTimeLeft =>
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private bool enoughTimeLeft()
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// This should probably consider the length of the currently selected item, rather than a constant 30 seconds.
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{
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room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < room.EndDate;
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double rate = ModUtils.CalculateRateWithMods(mods.Value);
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// We want to avoid users not being able to submit scores if they chose to not skip,
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// so track length is chosen over playable length.
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double trackLength = Math.Round(gameBeatmap.Value.Track.Length / rate);
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// Additional 30 second delay added to account for load and/or submit time.
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return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(trackLength) < room.EndDate;
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}
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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{
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{
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@ -401,7 +401,6 @@ namespace osu.Game.Screens.Select
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if (beatmap == null || bpmLabelContainer == null)
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if (beatmap == null || bpmLabelContainer == null)
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return;
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return;
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// this doesn't consider mods which apply variable rates, yet.
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double rate = ModUtils.CalculateRateWithMods(mods.Value);
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double rate = ModUtils.CalculateRateWithMods(mods.Value);
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int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);
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int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);
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@ -286,6 +286,7 @@ namespace osu.Game.Utils
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{
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{
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double rate = 1;
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double rate = 1;
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// TODO: This doesn't consider mods which apply variable rates, yet.
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foreach (var mod in mods.OfType<IApplicableToRate>())
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foreach (var mod in mods.OfType<IApplicableToRate>())
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rate = mod.ApplyToRate(0, rate);
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rate = mod.ApplyToRate(0, rate);
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Loading…
Reference in New Issue
Block a user