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add a log to aim length so it doesn't explode on really really long consistent maps
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@ -66,7 +66,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double aimNoSlidersRelevantObjectCount = ((OsuStrainSkill)skills[1]).CountRelevantObjects();
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double speedRelevantObjectCount = ((OsuStrainSkill)skills[2]).CountRelevantObjects();
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double aimLengthBonus = (aimRelevantObjectCount < 25 ? 0.8 + aimRelevantObjectCount / 150.0 : 0.9 + aimRelevantObjectCount / 375.0);
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double aimLengthBonus = (aimRelevantObjectCount < 25 ? 0.8 + aimRelevantObjectCount / 150.0 : 0.9 + Math.Min(1.5, aimRelevantObjectCount / 375.0) +
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(aimRelevantObjectCount > 562.5 ? Math.Log10(aimRelevantObjectCount / 562.5) : 0));
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aimRating *= Math.Cbrt(aimLengthBonus);
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double aimNoSlidersLengthBonus = (aimNoSlidersRelevantObjectCount < 25 ? 0.8 + aimNoSlidersRelevantObjectCount / 150.0 : 0.9 + aimNoSlidersRelevantObjectCount / 375.0);
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aimRatingNoSliders *= Math.Cbrt(aimNoSlidersLengthBonus);
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