Reduce the opacity of the default skin slider ball
Update framework
Previous value was [hitting pure white on some brighter combo colours](https://github.com/ppy/osu/issues/10910#issuecomment-734354812).
Remove hitObject argument from DHO.OnApply and OnFree
Add ability to pause/resume replay playback
Rewind pooled DHOs into better states
Standardise binding description case to sentence casing
Fix timeline blueprints sometimes not receiving combo colours
Make all objects in selection candidates for spatial snapping
Refactor common code of border piece of fruits
Fix volume not being adjustable in the editor using alt-scroll
Move some members from `CatchHitObject` to `PalpableCatchHitObject` to make it more specific
Workaround TestSceneCatchModRelax flaky failure
We do this in other places so I think it's fine to handle like this for now (until we come up with a better global solution). Closes #10958.
StaysOnPlate
PalpableCatchHitObject
Add method of initialising a `DrawableHitObject` from `Playfield` regardless of pooling
Remove type parameter from DrawableCatchHitObject
Implement history charts for Profile Overlay
Closes #10898.
Scroll editor setup screen to file selector on display