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h1or4dme8
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osu-lazer
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4,063
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4
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793
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fede3de8a04fb6962e63cf7dc04e00a2a35dc5b7
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11 Commits
Fix incorrect modifier order.
Dean Herbert
·
2017-04-28 13:27:20 +09:00
220c602218
Make FollowPoints dumb; use absolute sequence at renderer level.
Dean Herbert
·
2017-04-27 18:07:10 +09:00
12c0a17711
Update osu! drawables to use TransformSequences.
Dean Herbert
·
2017-04-27 17:37:38 +09:00
4ab636cbb8
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
smoogipooo
·
2017-04-26 14:12:21 +09:00
28f7e0cdba
Make IHasCurve not depend on a SliderCurve object.
smoogipooo
·
2017-04-22 20:43:20 +09:00
1bb0b96ddc
Remove CurvedHitObject to make RepeatSamples not tied to curve.
smoogipooo
·
2017-04-21 20:40:11 +09:00
5cdbb226f8
Remove HeadSamples and TailSamples, combine into RepeatSamples.
smoogipooo
·
2017-04-21 20:04:40 +09:00
748f13501a
Split slider samples into head + tail + repeats + body (the original HitObject.Samples).
smoogipooo
·
2017-04-21 18:49:49 +09:00
a999c42d8a
Implement RepeatSamples in IHasRepeats.
smoogipooo
·
2017-04-21 16:18:34 +09:00
ca824de91c
Fix spinners becoming wonky.
Dean Herbert
·
2017-04-18 22:29:58 +09:00
705e66c7a1
Mode -> Ruleset.
Dean Herbert
·
2017-04-18 16:05:58 +09:00
fbd26a1d5e