Dean Herbert
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10c2745682
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Add region specifications around implicit interface implementations
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2020-12-22 12:01:09 +09:00 |
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Dean Herbert
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a5bcf1dc20
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Expose resources to skin via interface (and share common pieces with beatmap)
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2020-12-21 15:18:52 +09:00 |
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Dean Herbert
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136843c8e4
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Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
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2020-09-29 14:25:39 +09:00 |
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Dean Herbert
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93a8bc3d5a
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Remove local reset method in GameplayClockContainer
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2020-08-17 22:36:09 +09:00 |
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Dean Herbert
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d9debef156
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Add explicit LoadTrack method
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2020-08-17 15:38:16 +09:00 |
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smoogipoo
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e87f50f74f
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Rename method
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2020-08-07 22:31:41 +09:00 |
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smoogipoo
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2e3ecf71c7
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Pass track from Player to components
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2020-08-06 18:31:08 +09:00 |
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Bartłomiej Dach
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34476f6c2f
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Delegate to base in a more consistent manner
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2020-06-19 20:12:17 +02:00 |
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Bartłomiej Dach
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1d5084c355
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Use {Initial,Final}Rate instead of SpeedChange
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2020-06-19 20:11:12 +02:00 |
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Ronnie Moir
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0046cc08e9
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Add test cases for different mods and rates.
Cleanup test scene.
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2020-06-19 18:40:36 +01:00 |
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Ronnie Moir
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f04f2d2175
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Add test scene
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2020-06-18 21:46:32 +01:00 |
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Salman Ahmed
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eb64c4752c
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Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests
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2020-06-15 11:31:12 +03:00 |
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Dean Herbert
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fdf7c56ba2
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Add test coverage
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2020-06-15 11:20:20 +09:00 |
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Salman Ahmed
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e10c973aa6
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Add test cases for behaviour of ruleset dependencies caching on tests
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2020-04-11 04:24:34 +03:00 |
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Bartłomiej Dach
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49c252ec78
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Mark storyboard sample retrieval test headless
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2020-01-06 07:33:59 +01:00 |
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smoogipoo
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878e9f182e
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Add storyboard sample test scene
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2020-01-02 15:23:41 +09:00 |
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