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Commit Graph

1830 Commits

Author SHA1 Message Date
Dean Herbert
5f3ceaf0ad
Merge branch 'master' into lounge-redesign 2021-08-12 16:31:14 +09:00
smoogipoo
0f5bea235c Merge branch 'master' into lounge-redesign 2021-08-11 18:15:34 +09:00
Dean Herbert
e8ad0fba75 Add required server methods for kicking users 2021-08-11 17:20:41 +09:00
Dan Balasescu
b8748a86c5
Merge pull request #14204 from peppy/fix-null-ref-online-tracking-component
Fix potential null reference in online status resolution in multiplayer match
2021-08-10 18:36:13 +09:00
Dean Herbert
b121d95400 Avoid potential null reference exception in OnlinePlayBeatmapAvailabilityTracker 2021-08-10 17:37:24 +09:00
Dean Herbert
2b9168157d Fix CurrentMatchPlayingItem not being reset on leaving a multiplayer room 2021-08-10 16:53:03 +09:00
Dean Herbert
ea6e441dec Simplify method of marking players as playing in test scenes 2021-08-09 19:21:22 +09:00
Dean Herbert
0b76460043 Merge branch 'master' into lounge-redesign 2021-08-09 16:28:28 +09:00
Dean Herbert
8dc167ac9a Set default MultiplayerRoomSettings type to something that isn't playlists 2021-08-06 18:56:01 +09:00
smoogipoo
0246e6f850 Merge branch 'master' into lounge-redesign 2021-08-05 19:55:15 +09:00
smoogipoo
94aa5fbca7 Fix doubled json property (runtime error) 2021-08-05 16:31:34 +09:00
smoogipoo
fbf89493ad Merge branch 'master' into lounge-redesign 2021-08-04 19:53:55 +09:00
Dean Herbert
666007b2f9
Merge branch 'master' into multiplayer-team-vs-team-selection 2021-08-04 13:54:11 +09:00
Dean Herbert
401835a3d8 Add missing event glue 2021-08-04 13:13:47 +09:00
Dean Herbert
75426f84f1 Fire initial match user states in TestMultiplayerClient 2021-08-03 23:42:37 +09:00
Dean Herbert
b956d32587 Add the ability to change multiplayer game type 2021-08-03 23:42:37 +09:00
Dean Herbert
e11b815b82 Serialise type as snake_case 2021-08-03 23:13:39 +09:00
smoogipoo
1b6b7ce343 Merge branch 'master' into lounge-redesign 2021-08-03 20:02:31 +09:00
Dean Herbert
70da58323a Drop MatchRuleset terminology completely 2021-08-03 15:45:17 +09:00
Dean Herbert
66427127f0 Update naming in line with discussion 2021-08-03 15:09:03 +09:00
Dean Herbert
a42762e351 Merge branch 'multiplayer-rename-game-type' into multiplayer-match-rulesets 2021-08-03 14:55:51 +09:00
Dean Herbert
ee102e3755 Fix incorrectly overwritten ReferenceLoopHandling setting 2021-08-03 14:55:20 +09:00
Dean Herbert
5ac3abac99 Add missing forceScheduled parameter 2021-08-03 14:53:04 +09:00
Dean Herbert
556962a3d8
Add missing xmldoc comment
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-08-03 14:50:56 +09:00
Dean Herbert
2564c0c3df Rename GameType to MatchType and make enum instead of class 2021-08-03 14:46:31 +09:00
Dean Herbert
d93421b9b8 Expose a default TeamVs room state so it can be consumed by tests 2021-08-02 18:50:22 +09:00
Dean Herbert
c7274355a4 Remove abstract definitions from multiplayer states for now 2021-08-02 18:50:22 +09:00
Dean Herbert
617ff40de7 Add the ability to not use MessagePack when creating a HubConnector 2021-08-02 18:50:22 +09:00
Dean Herbert
1cd967b351 Add signalr json type handling specification 2021-08-02 18:50:22 +09:00
Dean Herbert
4cf2c6188d Add union attributes for derived class deserialisation 2021-08-02 18:50:22 +09:00
Dean Herbert
ce92a47ec6 Add silly event handling hookups 2021-08-02 18:50:22 +09:00
Dean Herbert
359eb9c4ec Add new event flow for match ruleset state handling
I'm totally not happy with how this is done, but don't have the energy
to rewrite everything just now.
2021-08-02 18:50:22 +09:00
Dean Herbert
035dfd071f Add missing nullable specifications 2021-08-02 18:47:26 +09:00
Dean Herbert
d17b2b3268 Add boilerplate for server events 2021-08-02 18:47:26 +09:00
Dean Herbert
1d645d4ca9 Mark base classes non-abstract to fix messagepack serialisation 2021-08-02 18:47:26 +09:00
Dean Herbert
1c125eef12 Make Users an IList for more flexibility server-side 2021-08-02 18:47:26 +09:00
Dean Herbert
9d1e95caf0 Add flow for sending match ruleset specific messages to the server 2021-08-02 18:47:26 +09:00
Dean Herbert
e8338f2711 Add basic class structure for match rulesets and required state 2021-08-02 17:14:49 +09:00
Jamie Taylor
c1d8a7e2ad
Add and use 'Submit' select sample variant for particular components 2021-07-30 21:35:28 +09:00
Dean Herbert
185ea776f5 Fix incorrect authorisation loss exception handling with recent changes 2021-07-30 18:11:40 +09:00
Dean Herbert
3a5324c947 Fix aborting an APIRequest potentially resulting in incorrect success 2021-07-29 13:01:52 +09:00
Dan Balasescu
2a94fc214f
Merge pull request #14046 from peppy/fix-rapid-reconnection
Fix `HubClientConnector` reconnecting with no delay on server-triggered error
2021-07-29 01:52:21 +09:00
Dean Herbert
cd2a1af6de Fix HubClientConnector reconnecting with no delay on server-triggered error 2021-07-28 20:46:02 +09:00
Dean Herbert
1ed4fdd5f5 Avoid deserialisation JSON request content when error is not present (or not relevant) 2021-07-28 20:13:40 +09:00
Dean Herbert
bb3747ffc9 Fix beatmap search requests double-escaping
Closes #14008.
2021-07-25 17:06:40 +09:00
Dan Balasescu
ce30bd8cc7
Merge pull request #14003 from Game4all/localise-profile-overlay-header-stats
Localise profile overlay numeric statistics
2021-07-25 12:20:38 +09:00
Dean Herbert
48120faeb2 Fix inability to join a multiplayer room which has no password 2021-07-24 19:21:16 +09:00
Lucas A
ff3d38de6f Localise accuracy display. 2021-07-23 22:37:08 +02:00
Dean Herbert
17168b8137 Fix authentication loss not handled correctly
This handles the case where on initial API connection, the server
responds with an `Unauthorized` response. It doesn't perform this same
checking/handling on every API request, which is probably what we want
eventually.

Opting to not address the full issue because I know this is going to be
a long one (see
05c50c0f6c/osu.Game/Online/API/APIAccess.cs (L233)).
2021-07-23 19:03:19 +09:00
Bartłomiej Dach
6dbdfcc70c
Fix room password not being percent-encoded in join request 2021-07-22 23:11:58 +02:00