Catch
Bump Microsoft.Build.Traversal from 2.0.19 to 2.0.24 Co-authored-by: null <27856297+dependabot-preview[bot]@users.noreply.github.com>
Bumps [Microsoft.Build.Traversal](https://github.com/Microsoft/MSBuildSdks) from 2.0.19 to 2.0.24. - [Release notes](https://github.com/Microsoft/MSBuildSdks/releases) - [Changelog](https://github.com/microsoft/MSBuildSdks/blob/master/RELEASE.md) - [Commits](https://github.com/Microsoft/MSBuildSdks/compare/Microsoft.Build.Traversal.2.0.19...Microsoft.Build.Traversal.2.0.24) Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
Make DimmedLoadingLayer block input when active Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Add access to numerical version of legacy skin
Fix usage of SpriteText instead of OsuSpriteText
Increase padding on mod section title
Add placeholder for non-supporters in beatmap overlay
IApplicableToDrawableHitObjects should be able to get all the hitobject in nasted Playfield
Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
Fix incorrect NativeLibs version reference
Don't attempt to repopulate already populated users on startup Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Fix beatmap lookups failing for beatmaps with no local path
Turns out the underlying EscapeUriString doesn't like nulls
Update framework
Add mod selector to beatmap overlay Co-authored-by: Dean Herbert <pe@ppy.sh>
Simplify beatmap lookup to use a single endpoint