Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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6d78218142
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Update usages of GameplayClockContainer.GameplayClock to access properties directly
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2022-08-15 18:08:49 +09:00 |
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Dean Herbert
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a21aee4e9c
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Reduce calls to LoadTrack by implicitly running on test/dummy classes
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2022-07-28 18:11:40 +09:00 |
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Salman Ahmed
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a5b01b8920
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Improve asserts in TestSeekPerformsInGameplayTime to be more descriptive
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2022-07-07 01:00:55 +03:00 |
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Dean Herbert
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b597843579
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Mark and document remaining flaky tests
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2022-07-01 16:17:40 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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c8db7cf2a8
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Reset audio offset before each test run in TestSceneMasterGameplayClockContainer
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2022-04-14 18:09:23 +09:00 |
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Dean Herbert
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1049e349e3
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Add test coverage of user offset being set before construction of MasterGameplayClockContainer
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2022-03-24 14:55:01 +09:00 |
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Dean Herbert
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7cb7b03cee
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Fix TestSceneMasterGameplayClockContainer not clearing previous test clocks
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2022-03-18 18:16:47 +09:00 |
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Dean Herbert
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f09a946722
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Start GameplayClockContainer paused for better state control
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2022-03-18 15:28:22 +09:00 |
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Dean Herbert
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25cbe5a0de
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Remove acronym shortening of GameplayClockContainer
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2022-01-31 15:23:31 +09:00 |
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Salman Ahmed
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2b999f9780
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Add failing test case
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2022-01-31 01:40:07 +03:00 |
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smoogipoo
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88ded95e75
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Ensure clock is set in GCC.Start()
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2021-04-20 13:56:13 +09:00 |
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smoogipoo
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44e13a91ad
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Rename test scene to match class
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2021-04-16 20:51:42 +09:00 |
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