Dean Herbert
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977e6d8a80
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Add xmldoc for IDistanceSnapProvider and related properties
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2022-05-05 16:25:45 +09:00 |
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Dean Herbert
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d4e5a612ea
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Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
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2021-09-03 17:11:12 +09:00 |
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Dean Herbert
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29daabb40a
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Fix distance snap grid showing incorrect colouring
Now matches timeline colours (based on timing point).
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2020-01-28 11:59:21 +09:00 |
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smoogipoo
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94a298a82d
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Refactor distance snap grid to not require hitobjects
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2019-12-10 16:00:09 +09:00 |
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Berkan Diler
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fccdbffa93
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Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
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2019-11-25 00:45:42 +01:00 |
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Berkan Diler
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6cab517b2d
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.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
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2019-11-20 13:37:47 +01:00 |
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smoogipoo
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020b08b450
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Initial implementation of limited distance snap
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2019-11-06 15:27:48 +09:00 |
|
smoogipoo
|
ae011e8ee8
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Fix distance snap grid test scenes
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2019-10-25 17:25:46 +09:00 |
|
smoogipoo
|
607b4d874a
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Refactor flow of snapping through HitObjectComposer
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2019-10-25 16:40:30 +09:00 |
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smoogipoo
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d83b9ef0e4
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Rename grid snapping methods
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2019-10-24 18:18:04 +09:00 |
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Dean Herbert
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f61d7e4fbe
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Add smoothing and tidy code a touch
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2019-10-23 17:56:09 +09:00 |
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smoogipoo
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c9fec50f63
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Remove unnecessary whitespace
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2019-10-23 17:00:17 +09:00 |
|
smoogipoo
|
97383b4a37
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Show centre point of distance snap grid
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2019-10-23 16:58:56 +09:00 |
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Dean Herbert
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f92331531c
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Rename grid to DistanceSnap to be more in line with its purpose
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2019-10-17 15:32:02 +09:00 |
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