smoogipooo
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61090d918c
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Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
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2017-04-20 15:26:42 +09:00 |
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smoogipooo
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ef56058ad2
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Drum roll ticks shouldn't be able to result in miss judgements.
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2017-04-20 15:09:49 +09:00 |
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smoogipooo
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a958c99e22
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Make ticks smaller (as per flyte's suggestion).
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2017-04-20 13:12:43 +09:00 |
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smoogipooo
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8facf473d1
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Fix drum rolls not being correctly converted to hitcircles.
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2017-04-20 13:05:57 +09:00 |
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Dean Herbert
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cef6a014d5
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Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
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2017-04-18 22:31:52 +09:00 |
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Dan Balasescu
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d4e75ecec4
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Rename to use -index.
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2017-04-18 17:37:01 +09:00 |
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Dean Herbert
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4895a482b4
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That's a lot of white spaces
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2017-04-18 17:26:59 +09:00 |
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smoogipooo
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579698f0a9
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Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs
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2017-04-18 17:12:23 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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