Dean Herbert
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4da76cd98e
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Initial key configuration UI implementation
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2017-08-14 22:31:35 +09:00 |
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Dean Herbert
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46bfa4db29
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Load defaults, pass around live IEnumerable, add PK for updating
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2017-08-14 22:31:23 +09:00 |
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Dean Herbert
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7c9d6c9c83
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Initial refactoring of key binding logic
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2017-08-14 20:19:25 +09:00 |
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Dean Herbert
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dccefe1c0e
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Make the settings sidebar optional
Also removes an unnecessary secondary list of SidebarButtons by using generic containers.
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2017-08-14 14:40:48 +09:00 |
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Dean Herbert
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66fa84a451
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Make settings more modular
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2017-08-14 13:09:59 +09:00 |
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Dan Balasescu
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384b8c0600
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Merge pull request #1108 from peppy/fix-leaderboard-icons
Fix leaderboard icons not displaying correctly
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2017-08-14 13:05:22 +09:00 |
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Dean Herbert
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c57c106b9d
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Merge branch 'master' into fix-leaderboard-icons
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2017-08-14 12:54:54 +09:00 |
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Dean Herbert
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9e1ffa27dc
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Fix leaderboard icons not displaying correctly
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2017-08-14 12:52:20 +09:00 |
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Dan Balasescu
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371917838f
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Merge pull request #1098 from MillhioreF/MillhioreF/fix_stable_import_errors
Fix or clarify various errors when importing from stable
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2017-08-14 12:51:39 +09:00 |
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Dan Balasescu
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bdf064e6ee
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Merge branch 'master' into MillhioreF/fix_stable_import_errors
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2017-08-14 12:40:35 +09:00 |
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MillhioreF
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e216bfcf10
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Recommended fixes (obsolete try/catch, fix infinite loop during variable parsing in a better way)
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2017-08-13 00:40:05 -05:00 |
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Shane Woolcock
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d19c8f56be
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Make RulesetInfo implement IEquatable since EqualityComparer was sometimes giving false negatives and causing Bindable observers to fire
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2017-08-13 15:03:01 +09:30 |
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Thomas Müller
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07487b5ca9
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Merge pull request #1101 from peppy/global-bindings
Fix some formatting regressions
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2017-08-13 11:22:17 +09:00 |
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Dean Herbert
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94b8d1de8b
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Merge branch 'master' into fix-ruleset-changing
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2017-08-13 11:14:41 +09:00 |
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Dean Herbert
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fe2911f165
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Fix some formatting issues
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2017-08-13 10:36:57 +09:00 |
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Dean Herbert
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b822c7dd3e
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Merge pull request #1094 from peppy/global-bindings
Implement KeyBindings for rulesets and osu! game
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2017-08-12 23:32:57 +09:00 |
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Dean Herbert
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b6fb68c6e2
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Update framework
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2017-08-12 22:13:40 +09:00 |
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Dean Herbert
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99458aab48
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Propagate framework updates
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2017-08-12 19:54:07 +09:00 |
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Shane Woolcock
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096e574401
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Selecting a beatmap set no longer updates the ruleset to the first map of that set (since it causes the carousel to refilter)
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2017-08-12 19:52:09 +09:30 |
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Shane Woolcock
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e48c5898bd
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Ensure the Track for the selected beatmap is added to the TrackManager. Fixes the problem where a beatmap would be stuck at 100% if it is replayed.
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2017-08-11 17:26:30 +09:30 |
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Dean Herbert
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48d4ed55e9
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Move a lot of code to framework
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2017-08-11 16:11:46 +09:00 |
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Dean Herbert
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8ae010f62b
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Don't pass through repeat events if we've already handled an action
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2017-08-11 11:46:21 +09:00 |
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Dean Herbert
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a93a92a2bb
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Remove GlobalHotkeys
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2017-08-10 19:52:45 +09:00 |
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Dean Herbert
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641b3bd27e
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Improve documentation
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2017-08-10 19:36:47 +09:00 |
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Dean Herbert
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798fff00b2
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Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
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2017-08-10 19:28:24 +09:00 |
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Dean Herbert
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1fe273cbc0
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Move GameplayCursor to osu! ruleset and make work with OsuActions
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2017-08-10 18:37:41 +09:00 |
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Dean Herbert
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e9a11ebc9f
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Use new population methods and implement osu! ruleset actions
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2017-08-10 18:31:12 +09:00 |
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Dean Herbert
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b6bb07c0b5
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Add ConcurrentActionModes to support osu! gameplay more easily
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2017-08-10 18:28:22 +09:00 |
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Dean Herbert
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c82db54fb5
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Rename OsuAction to GlobalAction
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2017-08-10 17:22:08 +09:00 |
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Dean Herbert
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6ba5bdf1e6
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Add description attributes to all actions
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2017-08-10 17:14:30 +09:00 |
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Dean Herbert
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da50101c25
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Don't match on partial key chords when concurrent is disallowed
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2017-08-10 16:45:33 +09:00 |
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Dean Herbert
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d9e36237c7
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Move all OsuGame events to OsuAction
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2017-08-10 16:45:10 +09:00 |
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Dean Herbert
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30bd1d70b5
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ActionMapping doesn't support concurrent actions by default
But can when required. Also supports key combination bindings now.
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2017-08-10 16:08:43 +09:00 |
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MillhioreF
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e42c279229
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More generic catching for broken hitobject strings
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2017-08-10 01:50:20 -05:00 |
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MillhioreF
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2e5a7374a8
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Actually use mapName whoops
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2017-08-10 01:49:34 -05:00 |
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MillhioreF
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f819ffce2b
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Make the legacy decoder more resilient against leading linebreaks
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2017-08-10 00:08:39 -05:00 |
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MillhioreF
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c16dbc05aa
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Add new error for malformed (too many variables) hit objects during import
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2017-08-09 23:41:22 -05:00 |
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MillhioreF
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64d92c1557
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Fix infinite loop when importing maps that have storyboard elements with '$' in the filename
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2017-08-09 23:31:18 -05:00 |
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MillhioreF
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a8cf7ff93a
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Add a better error message for corrupt maps with no .osu files
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2017-08-09 23:27:13 -05:00 |
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MillhioreF
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10321497ca
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Add decoder entries for v3/4
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2017-08-09 21:21:43 -05:00 |
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tgi74000
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8dd4f513e7
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Symplified migration using MigrateTable<> instead of commands
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2017-08-09 11:55:36 +02:00 |
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tgi74000
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c0642ad6d3
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Added database migration
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2017-08-09 10:54:03 +02:00 |
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smoogipooo
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bb8c533802
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Fix CI issues.
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2017-08-09 17:34:09 +09:00 |
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Dean Herbert
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720bd38d8e
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Fix CI issues
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2017-08-09 17:30:37 +09:00 |
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smoogipooo
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e9a98358b3
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Don't move completed drum rolls above the playfield.
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2017-08-09 17:26:59 +09:00 |
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Dean Herbert
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34b12fbfa4
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Add global actions; improve default assignment
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2017-08-09 17:10:32 +09:00 |
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smoogipooo
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0c1b68d711
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Fix up TestCaseTaikoPlayfield.
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2017-08-09 16:46:22 +09:00 |
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smoogipooo
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2334c109e5
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Set better TaikoPlayfield default VisibleTimeRange.
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2017-08-09 16:46:08 +09:00 |
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smoogipooo
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7237f834c4
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Update framework.
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2017-08-09 16:39:19 +09:00 |
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smoogipooo
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8b4f28318f
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Fix drum roll ticks.
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2017-08-09 16:19:31 +09:00 |
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