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Commit Graph

52545 Commits

Author SHA1 Message Date
apollo-dw
add9b4a7a4 Merge branch 'master' into evaluators 2022-06-13 12:16:22 +01:00
Bartłomiej Dach
54980cbfc1
Merge pull request #18674 from peppy/remvoe-unnecessary-existing-check
Remove unnecessary file existence check in model import process
2022-06-13 12:52:21 +02:00
Dean Herbert
336df62a1f Remove unnecessary file existence check
This is not required due to `createFileInfos` always being run before we
get to this point (I believe this was added after the initial code to
check existence was added).

This flow is covered in
`BeatmapImportTests.TestImportThenReimportAfterMissingFiles`, which
still passes with the change.

While this check isn't doing any harm, as I'm going through the flow for
import-skipping, less checks are appreciated.
2022-06-13 18:57:30 +09:00
Dan Balasescu
b88461b3c9
Merge pull request #18671 from peppy/latency-scrolling-gameplay
Add scrolling gameplay visualisation mode to latency certifier
2022-06-13 18:46:46 +09:00
Dan Balasescu
7ac8ba0a74
Merge pull request #18368 from apollo-dw/dho
Move object history in difficulty calculation to the object itself
2022-06-13 17:31:08 +09:00
Dean Herbert
f997886142 Add scrolling gameplay visualisation mode to latency certifier 2022-06-13 17:18:32 +09:00
Dean Herbert
fd09760421
Merge pull request #18667 from peppy/remove-unlimited-frames-warning
Remove unlimited frame limiter warning
2022-06-13 16:40:36 +09:00
Dean Herbert
86163d2225 Fix hit error meters not updating visual state when hidden
It is an expectation of users that when the HUD is shown after a period
of being hidden, it will visually reflect the state based on recent
judgements.

To achieve this, I've added `AlwaysPresent` and moved the transform
application to the meter level, rather than at a child level. If this is
seen as a bad direction, `AlwaysPresent` can be applied to the drawable
children and the transforms can be moved back.

Also of note, `ColourHitErrorMeter` is pretty weird. The flow class
could potentially be removed and reduce `AlwaysPresent` usage by one.
Can do that refactor as part of this PR if preferred.

Closes #18624.
2022-06-13 16:38:57 +09:00
Dean Herbert
17eaf7bb5c Add failing test coverage showing hit meters don't update when not visible 2022-06-13 16:36:22 +09:00
Dean Herbert
77fcf35d1d Remove unlimited frame limiter warning
This should not be required now that we have a 1,000 Hz limiter in
place.
2022-06-13 15:40:27 +09:00
Dean Herbert
5b5caa88a0
Merge pull request #18664 from smoogipoo/font-matching-refactor
Match family string via GetFamilyString()
2022-06-13 13:17:11 +09:00
Dan Balasescu
dfc643fd8c Match family string via GetFamilyString() 2022-06-13 12:35:10 +09:00
Dean Herbert
9a1a199e71
Merge pull request #18663 from frenzibyte/torus-alternate-medium-mapping
Fix torus alternate font not handling "medium" weight
2022-06-13 12:12:46 +09:00
Salman Ahmed
3aec0fe9b6 Fix torus alternate not mapping "medium" weight to "regular" 2022-06-13 04:45:07 +03:00
Salman Ahmed
7971355660 Fix torus "medium" weight not mapped to "regular" when using With 2022-06-13 04:44:44 +03:00
Salman Ahmed
051aa8f028 Mark family strings as verbatim 2022-06-13 04:43:14 +03:00
Salman Ahmed
20e7f32fd9 Improve test case to work in headless 2022-06-12 17:53:10 +03:00
Salman Ahmed
85fc218edf Provide context menu items at BlueprintContainer for out-of-bounds support 2022-06-11 20:53:53 +03:00
Salman Ahmed
038021f682 Add failing test case 2022-06-11 20:52:25 +03:00
Dan Balasescu
12ff98001d
Merge pull request #18635 from peppy/latency-comparer-more-modes
Add multiple display modes (including circle gameplay) to latency certification
2022-06-12 00:59:36 +09:00
Salman Ahmed
6ad6704fac
Merge pull request #18648 from peppy/update-spectator-endpoint
Update spectator/multiplayer endpoint in line with new deployment
2022-06-11 18:25:42 +03:00
Dan Balasescu
486f762f44 Fix inspection by removing unstable rate code 2022-06-12 00:13:36 +09:00
Dean Herbert
af353c37c0 Don't show UR for now 2022-06-11 23:54:11 +09:00
Dean Herbert
52c8cea27d Update spectator/multiplayer endpoint in line with new deployment 2022-06-11 22:31:01 +09:00
Salman Ahmed
5b3b9a2cd3 Add test coverage for "simple" mode 2022-06-11 16:21:22 +03:00
Salman Ahmed
419b5791c9 Move circle duration to constant 2022-06-11 16:08:24 +03:00
Dean Herbert
74b4878530
Merge pull request #18644 from frenzibyte/latency-certifier-infinite-polling-rate
Fix latency certifier potentially reporting infinite mouse polling rate
2022-06-11 22:01:45 +09:00
Dean Herbert
8d53ed64a3 Fix mode cycling and add test coverage 2022-06-11 21:36:43 +09:00
Dean Herbert
0c333e5c08
Link directly to methodology section
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-06-11 21:34:00 +09:00
Dean Herbert
c697dc90e4 Hide settings at results screen 2022-06-11 21:32:02 +09:00
Dean Herbert
d130e7ebff Remove ScrollingGameplay class for now 2022-06-11 21:30:33 +09:00
Dean Herbert
68da9f0386
Add explicit precision for BPM adjustment
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-06-11 21:27:44 +09:00
Salman Ahmed
06f070c3ec Fix latency certifier potentially reporting infinite mouse polling rate 2022-06-11 14:58:16 +03:00
Salman Ahmed
75a96bbac1
Merge pull request #18640 from peppy/update-framework
Update framework
2022-06-11 14:08:36 +03:00
Salman Ahmed
a4e7769829
Merge branch 'master' into update-framework 2022-06-11 13:26:32 +03:00
Dean Herbert
f3142b308a
Merge pull request #18641 from Joehuu/fix-windows-uninstaller-version
Fix app version not updating on windows uninstaller entry
2022-06-11 14:01:39 +09:00
Dean Herbert
8562641560 Update framework 2022-06-11 12:48:31 +09:00
Joseph Madamba
e3418f570a Fix app version not updating on windows uninstaller entry 2022-06-10 20:01:45 -07:00
Dean Herbert
096d6df868 Fix regression in testing and setting logic 2022-06-10 20:33:21 +09:00
Dean Herbert
8ce545ff9d Fix visuals in circle gameplay and greedy hover 2022-06-10 20:25:33 +09:00
Dean Herbert
b956a916c1 Make units sane 2022-06-10 20:21:03 +09:00
Dean Herbert
213ccfb743 Improve explanation text and add link to wiki 2022-06-10 20:14:12 +09:00
Dean Herbert
18f74b2840 Move settings and bindables to a sane location 2022-06-10 20:04:51 +09:00
Dean Herbert
837958b254 Remove scrolling gameplay mode for now 2022-06-10 19:43:09 +09:00
Dean Herbert
ef5c1a1ecb Improve visuals of circle gameplay mode 2022-06-10 19:42:25 +09:00
Dean Herbert
a6fd61c444 Default to circle gameplay mode 2022-06-10 19:42:25 +09:00
Dean Herbert
41d16c613d Fix being able to hit way too early using keyboard 2022-06-10 19:42:25 +09:00
Dean Herbert
2f1c331f65 Move shared logic to LatencySampleComponent and implement key support for circle gameplay 2022-06-10 19:42:25 +09:00
Dean Herbert
7f4a54096f Fix circles in the future being hittable 2022-06-10 19:42:25 +09:00
Dean Herbert
ba14d646c3 Add static configuration 2022-06-10 19:42:25 +09:00