1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 02:07:24 +08:00
Commit Graph

52755 Commits

Author SHA1 Message Date
Dean Herbert
f71f6302fd Remove unnecessary null casts 2022-06-24 14:50:11 +09:00
Dean Herbert
f4173a3bff Update c# language version to 10 2022-06-24 14:48:32 +09:00
Dean Herbert
2f86ad88ae
Merge pull request #18826 from frenzibyte/ignore-rule-typo 2022-06-24 11:03:45 +09:00
Salman Ahmed
eaae600a49 Fix typo in auto-import ignore rule 2022-06-24 04:58:27 +03:00
Dean Herbert
730228ec2a
Merge pull request #18818 from nekodex/rearrangeable-list-feedback
Add audio feedback for rearranging list items
2022-06-23 23:30:55 +09:00
Dan Balasescu
55f1702448
Merge pull request #18820 from peppy/beatmap-difficulty-cache-cleanup
Enable NRT and tidy up `BeatmapDifficultyCache`
2022-06-23 23:23:17 +09:00
Jamie Taylor
aaf619b35c
Don't play sample if there is no item being actively dragged 2022-06-23 20:13:01 +09:00
Jamie Taylor
9c46592e0e
Move collection change event binding to LoadComplete 2022-06-23 20:04:54 +09:00
Dean Herbert
ef258122d2 Move GetDifficultyRating helper method to StarDifficulty 2022-06-23 19:51:58 +09:00
Dean Herbert
b068df2149 Enable NRT on BeatmapDiffiultyCache 2022-06-23 19:51:58 +09:00
Dean Herbert
32652ace75 Update resources 2022-06-23 19:51:44 +09:00
Dean Herbert
777ac98599
Merge pull request #18817 from peppy/remove-room-null-check-more
Remove remaining `Room != null` checks in `TestMultiplayerClient` where possible
2022-06-23 18:27:05 +09:00
Jamie Taylor
4a316fad2f
Add audio feedback for rearranging list items 2022-06-23 17:45:42 +09:00
Dean Herbert
158f0a1f23 Remove remaining Room!=null checks in TestMultiplayerClient where possible 2022-06-23 17:38:34 +09:00
Dan Balasescu
9ed37621a7
Merge pull request #18816 from peppy/avoid-waiting-forever
Ban usage of `ManualResetEventSlim.Wait()` without a timeout value
2022-06-23 17:26:26 +09:00
Dan Balasescu
ac91c9de7d
Merge pull request #18815 from peppy/remove-room-null-check-change-state
Remove room null assertion in `TestMultiplayerClient.ChangeState` to avoid assert
2022-06-23 16:55:58 +09:00
Dean Herbert
51268d0cc8 Throw on Wait failure in a few remaining cases 2022-06-23 15:28:21 +09:00
Dean Herbert
7ef8b7df5f Add timeout for all ManualResetEventSlim.Wait invocations
Timeout values were taken as best-guesses of upper values we'd expect
from sane execution.
2022-06-23 14:46:00 +09:00
Dean Herbert
ed9c55a776 Ban usage of ManualResetEventSlim.Wait() without a timeout value 2022-06-23 14:45:58 +09:00
Dean Herbert
bc557bacf0 Remove room null assertion in TestMultiplayerClient.ChangeState to avoid assert
This method is run from async contexts, but `get_Room` asserts update
thread which is not the case. Was causing silent test failures (showing
as pass but failing `dotnet-test` via return code):

TestSceneMultiplayer.TestGameplayFlow

```
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: Score preparation failed!
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: NUnit.Framework.AssertionException: :
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Framework.Logging.ThrowingTraceListener.Fail(String message1, String message2)
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.TraceInternal.Fail(String message, String detailMessage)
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.TraceInternal.TraceProvider.Fail(String message, String detailMessage)
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.Debug.Fail(String message, String detailMessage)
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Online.Multiplayer.MultiplayerClient.get_Room() in /opt/buildagent/work/ecd860037212ac52/osu.Game/Online/Multiplayer/MultiplayerClient.cs:line 98
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Tests.Visual.Multiplayer.TestMultiplayerClient.ChangeState(MultiplayerUserState newState) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs:line 275
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Screens.OnlinePlay.Multiplayer.MultiplayerPlayer.PrepareScoreForResultsAsync(Score score) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs:line 223
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Screens.Play.Player.prepareScoreForResults() in /opt/buildagent/work/ecd860037212ac52/osu.Game/Screens/Play/Player.cs:line 747
```
2022-06-23 14:10:20 +09:00
Dean Herbert
97fcf8cec9
Merge pull request #18668 from smoogipoo/editor-controlpoint-undo-redo 2022-06-23 04:02:24 +09:00
Dan Balasescu
e467751c95
Merge pull request #18811 from peppy/fix-realm-migration-fuck
Fix collection modified during `BlockAllOperations` if any subscriptions have been established
2022-06-22 21:32:25 +09:00
Dean Herbert
948c28f415 Fix collection modified during BlockAllOperations if any subscriptions have been established 2022-06-22 20:34:05 +09:00
Dean Herbert
b660119de7
Merge pull request #18796 from bdach/mod-overlay/legacy-key-bindings
Add setting option to toggle between mod overlay hotkey styles
2022-06-22 20:28:18 +09:00
Dean Herbert
77023d8179
Merge pull request #18808 from nekodex/fix-metronome-flash
Fix metronome arm being stuck white when paused 'close enough' to center
2022-06-22 16:15:59 +09:00
Jamie Taylor
950551f4fd
Fix metronome arm being stuck white when paused 'close enough' to center 2022-06-22 15:33:42 +09:00
Dan Balasescu
465329a9bb
Merge pull request #18806 from peppy/discarded-parameter-hint
Change always-discarded-parameter inspection to hint
2022-06-22 15:08:40 +09:00
Dan Balasescu
b81c7c7951
Merge pull request #18804 from Joehuu/online-view-chat-overlay
Add back online view container to chat overlay
2022-06-22 14:41:06 +09:00
Dean Herbert
f561d5b4ad Change always-discarded-parameter inspection to hint
See

f8830c6850/osu.Game/Rulesets/Scoring/ScoreProcessor.cs (L518)

Coming up as a suggestion (the only one in the solution).
2022-06-22 14:32:44 +09:00
Dean Herbert
92e55602f8
Merge pull request #18802 from Supersonicboss1/reorganised-maintenance-section
Added subheadings to maintenance section in settings
2022-06-22 14:30:17 +09:00
Dean Herbert
e15b2afdd9
Merge branch 'master' into reorganised-maintenance-section 2022-06-22 13:45:57 +09:00
Dan Balasescu
ff440fc1a4 Fix too many buttons inside condition 2022-06-22 13:44:41 +09:00
Dan Balasescu
321920bc85 Remove one more nullable disable 2022-06-22 13:44:41 +09:00
Dan Balasescu
1018c9852d Cleanup nullability 2022-06-22 13:44:41 +09:00
Dan Balasescu
23254d2ff2 Fix broken files 2022-06-22 13:44:41 +09:00
Joseph Madamba
07e0cd53a4 Add back online view container to chat overlay 2022-06-21 19:23:16 -07:00
Dean Herbert
cf0f32f928
Merge pull request #18790 from peppy/fix-realm-async-write-blocking-overhead
Fix blocking overhead when calling `WriteAsync`
2022-06-22 09:39:17 +09:00
Supersonicboss1
4aa86b0a80 fixed duplicates and cleaned up code 2022-06-21 23:41:25 +01:00
Supersonicboss1
e4931f977c improved UI of maintenance section in settings 2022-06-21 23:00:03 +01:00
Bartłomiej Dach
7013909322
Remove unnecessary protected virtual 2022-06-21 16:43:04 +02:00
Bartłomiej Dach
f564ed589f
Alter sequential hotkey style to always use visible index
Previous behaviour was once mentioned off-hand as unintuitive.
2022-06-21 15:22:18 +02:00
Bartłomiej Dach
a9f6eb0293
Add test coverage for new intended behaviour of sequential hotkey style 2022-06-21 15:18:37 +02:00
Bartłomiej Dach
9e5cc89edb
Fix classic hotkeys toggling filtered mods 2022-06-21 15:01:33 +02:00
Bartłomiej Dach
a996325e19
Add test coverage for filter handling in classic style 2022-06-21 15:00:39 +02:00
Bartłomiej Dach
da1814e7c3
Restructure everything to fix free mod overlay issue 2022-06-21 14:48:41 +02:00
Bartłomiej Dach
7b7b8c1892
Implement behaviour for classic selection style 2022-06-21 14:24:30 +02:00
Bartłomiej Dach
234120ff43
Forward entire event to IModHotkeyHandler
Required for shift handling in the classic implementation.
2022-06-21 13:37:17 +02:00
Bartłomiej Dach
143c8e8da6
Add test scene for desired classic selection behaviour 2022-06-21 13:35:00 +02:00
Bartłomiej Dach
658f5341c7
Set up flow for switching between hotkey styles 2022-06-21 13:34:58 +02:00
Bartłomiej Dach
5abd8a07d2
Add setting for changing mod select hotkey style 2022-06-21 13:33:17 +02:00