Especially on higher BPM tracks.
Rather than delaying time wise, higher level panels will now just flash
less often.
Addresses https://github.com/ppy/osu/discussions/34396 maybe.
Fix a cosmetic UI issue where -0.0 is displayed when clicking the Calibrate using last play button.
Removed changes to AudioOffsetAdjustControl and added check to ToStandardFormattedString for if floatValue is 0