Xexxar
d36eb269b4
fixed code quality issues
2021-08-19 20:11:18 +00:00
Xexxar
b44e6f634d
noticed a bug with double applying historicaldecay
2021-08-19 15:05:39 +00:00
Xexxar
0effc8f5d8
refactored speed skill, implemented better acc pp
2021-08-19 14:12:03 +00:00
Xexxar
b9ba4c1d97
finalized change for PR
2021-08-17 19:25:49 +00:00
Xexxar
ac1ed00f3e
added initial balance of rhythm complexity to tap
2021-08-17 14:39:43 +00:00
Xexxar
471ae9664e
cleaned up jank
2021-08-17 13:47:45 +00:00
Xexxar
c99a96a8c8
initial rhythm calc testing
2021-08-17 13:39:18 +00:00
emu1337
18fe05b7b5
diffspikes balance
2021-06-16 15:13:46 +02:00
emu1337
be68950c30
refactoring
2021-06-16 03:34:46 +02:00
emu1337
fea7b029aa
refactored diffspike nerf
2021-06-14 19:18:49 +02:00
emu1337
3309ab2be3
balance changes
2021-06-13 15:18:35 +02:00
Samuel Cattini-Schultz
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
...
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
smoogipoo
659ec267b6
Fix spinners increasing strain
2019-02-18 14:58:33 +09:00
smoogipoo
fd70269021
Implement new difficulty calculator for Rulesets.Osu
2019-02-18 14:58:03 +09:00
Dean Herbert
8d4232af45
Formatting and minor optimisations
2019-01-29 16:35:20 +09:00
Dean Herbert
18512458e8
Merge branch 'master' into xexxar-angles
2019-01-29 15:59:04 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
77e6f4ab92
Rebalance
2018-12-27 18:41:42 +09:00
smoogipoo
5f0ab0ed7f
Update with vinxis' latest code
2018-12-24 12:41:04 +09:00
smoogipoo
c848c83d0d
Refactor for readability + performance
2018-12-22 09:56:33 +09:00
smoogipoo
8546fedd4f
Implement vinxis/xexxar's adjustments
2018-12-22 09:31:30 +09:00
smoogipoo
0fee76c95c
Fix merge error
2018-12-19 13:45:33 +09:00
smoogipoo
434d7d1809
Replace piecewise linear function + rebalance
2018-12-19 13:45:33 +09:00
smoogipoo
9ad7970167
Adjust computations to return sane values
2018-12-19 13:45:33 +09:00
smoogipoo
f4eabacd15
Implement angle assessment
2018-12-19 13:45:33 +09:00
smoogipoo
e7da5b0400
Add the [200 .. 300] bpm speed bonus
2018-12-19 13:45:33 +09:00
smoogipoo
00a4d60e89
Make sure distance is clamped to sane values
2018-12-19 13:45:33 +09:00
smoogipoo
47721f7a07
Adjust base value
2018-12-19 13:45:33 +09:00
smoogipoo
d74652a4f7
Replace piecewise linear function
2018-12-19 13:45:33 +09:00
smoogipoo
4e37b5c4a7
50ms cap shouldn't be included in the strain decay
2018-10-10 18:53:54 +09:00
smoogipoo
1ad5090ad6
Separate travel distance from jump distance
2018-10-08 17:38:12 +09:00
smoogipoo
9fd972e0a3
Rename OsuDifficulty -> Difficulty
2018-05-15 17:36:29 +09:00