Because even if you somehow bypass the breakage that bricks your install
by installing the missing libssl-1.0 or whatever
(https://github.com/ppy/osu/issues/30648#issuecomment-2478856055),
there's another brick upstream
(https://github.com/ppy/osu/issues/30648#issuecomment-2478926177,
https://github.com/velopack/velopack/issues/355).
Can we even downgrade like this? No idea. How does one test this? No
idea. At this point I am like a headless chicken, screaming into the
void trying to restore any semblance of order into my crumbling
universe.
If this is tried and linux is still broken with the libssl garbage, then
the `osulazer-2024.1115.1-linux-x64-*.nupkg` assets should be pulled
from the release, which should be enough to stop the game from
auto-updating. Maybe the appimage itself can stay up and people can
upgrade manually if they so desire. Or maybe not. Who knows.
The gist of the issue is that `fadeOut` was being called *twice* in the
quick exit/retry scenarios, causing weirdness with transforms.
I've restructured things to ensure it's only called once.
Having these be separate implementations sounded awesome at the time,
but it only ever led to confusion. There's no practical difference if,
for example, catch sees hitobjects with `IHasPosition` instead of
`IHasXPosition`.
I made these changes while working on
https://github.com/ppy/osu/pull/30579. Basically, it's hard to fix the
ranks not loading while underneath the footer, and the transparency both
looks bad, and is going away in the redesign.
I've chosen values here that are moving *in the direction* of the new
design without overhauling everything.
- I know that there's still some transparency. I did this because it
helps keep all current elements / colours contrasting without too much
effort.
- I completely removed the transparency adjustments on the beatmap
panels. This always looked bad due to being applied per-layer, and I
don't think it added much.