Dan Balasescu
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6d2a2ba7d6
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Rename Position -> Index
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2022-06-09 18:49:11 +09:00 |
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Dan Balasescu
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f0ef2e610e
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Merge branch 'master' into dho
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2022-06-09 18:29:14 +09:00 |
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Dan Balasescu
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8578f12a58
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Fix taiko circle fills missing after rewind
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2022-06-07 18:35:12 +09:00 |
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apollo-dw
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66a6467403
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Pass object position to the object
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2022-05-26 19:26:14 +01:00 |
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apollo-dw
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30b9e0e7ab
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Use object list size for object position
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2022-05-24 16:30:25 +01:00 |
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apollo-dw
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5dbec92d9e
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Update comments
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2022-05-23 22:17:29 +01:00 |
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apollo-dw
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903c4f7b3d
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Merge remote-tracking branch 'master/master' into dho
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2022-05-23 13:39:04 +01:00 |
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Dan Balasescu
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6cfe35360a
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Refactor key indexing
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2022-05-23 14:36:06 +09:00 |
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Dan Balasescu
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63a3829768
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Split out SingleKeyStamina class
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2022-05-23 14:19:25 +09:00 |
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apollo-dw
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26985ca8af
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Store hitobject history in the hitobject
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2022-05-22 16:26:22 +01:00 |
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Jay L
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db6abd86f0
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Rectify null value call
tired programming is never a good idea
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2022-05-17 09:10:52 +10:00 |
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Jay L
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c7ec95c0d0
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Rectify Review Changes
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2022-05-17 09:10:52 +10:00 |
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Jay L
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94294ba351
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Apply Review Changes
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2022-05-17 09:10:52 +10:00 |
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Jay L
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d94e30bed3
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Rewrite Performance difficultyValue Calculation
To change values in line with the community survey, pp has been rescaled immensely, with changes on both the lower and upper end.
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2022-05-17 09:10:52 +10:00 |
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Jay L
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b44afb19b1
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Include Convert Penalty
For low colour variance
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2022-05-17 09:10:52 +10:00 |
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Jay L
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d174099016
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Refactor and Cleanup of Stamina.cs
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2022-05-17 09:10:52 +10:00 |
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Jay L
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f15738fded
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Remove Redundant Detection
Not needed, as nerf is not required anymore and has negative effect.
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2022-05-17 09:10:52 +10:00 |
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Jay L
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48b7e0f090
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Stamina Skill Rewrite and Refactor
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2022-05-17 09:10:52 +10:00 |
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Dan Balasescu
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637f817696
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Ignore zero-sections on a per-case basis
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2022-05-03 16:06:20 +09:00 |
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Salman Ahmed
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61078910a6
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Handle all skin component types explicitly
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2022-04-23 03:34:05 +03:00 |
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Dean Herbert
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2d020e756d
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Merge pull request #17621 from frenzibyte/taiko-target-size
Adjust osu!taiko legacy hit target size to match osu!(stable)
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2022-04-05 12:37:40 +09:00 |
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Salman Ahmed
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117d81d84f
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Use perfect osu!(stable) strong scale value
Co-authored-by: Dean Herbert <pe@ppy.sh>
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2022-04-05 03:04:53 +03:00 |
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Salman Ahmed
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534cc18ff9
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Adjust osu!taiko legacy hit target size to match osu!(stable)
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2022-04-03 01:21:48 +03:00 |
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Salman Ahmed
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4ce69890d4
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Use TaikoHitObject.DEFAULT_SIZE for default circle piece symbol size
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2022-04-03 00:21:23 +03:00 |
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Salman Ahmed
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01b10e68d2
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Adjust taiko hit objects sizes to match osu!(stable)
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2022-04-02 23:47:20 +03:00 |
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Dean Herbert
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0cac935939
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Shorten class name of ModCreatedReplayUser
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2022-03-31 11:34:23 +09:00 |
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Dean Herbert
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4b2c01a8c1
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Bring all mod implementations up-to-date
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2022-03-29 16:59:03 +09:00 |
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Dean Herbert
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d2d88015e3
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Update all cinema/autoplay mods to specify the system user ID
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2022-03-28 22:22:56 +09:00 |
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Dean Herbert
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6fb06d69cc
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Merge branch 'master' into pp-counter-alloc-reduction
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2022-03-15 13:31:57 +09:00 |
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Dan Balasescu
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523f668c8c
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Remove unnecessary ctor argument
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2022-03-15 12:37:39 +09:00 |
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Dan Balasescu
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daac933498
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Remove unnecessary ctor arguments
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2022-03-15 12:34:58 +09:00 |
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Dan Balasescu
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59d57a44d4
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Prevent incorrect usages by hard-typing ctor type
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2022-03-15 09:11:59 +09:00 |
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Dan Balasescu
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3fff7f4b7e
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Require ScoreProcessor to receive ruleset
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2022-03-14 15:51:10 +09:00 |
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Dan Balasescu
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4a3e3aba65
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Restructure PerformanceCalculator to not require ScoreInfo argument
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2022-03-14 14:25:28 +09:00 |
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Dean Herbert
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2c47c4a2e9
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Merge branch 'master' into taiko-classic-aspect-ratio
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2022-03-14 10:40:35 +09:00 |
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Salman Ahmed
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4a8aa72d1b
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Nudge osu!taiko playfield's height to perfectly match with osu!(stable)
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2022-03-14 01:03:08 +03:00 |
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Salman Ahmed
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0b74bde653
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Disable taiko playfield aspect ratio lock on "Classic" mod
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2022-03-13 08:21:58 +03:00 |
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Dan Balasescu
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c36badab4b
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Add per-ruleset score multipliers for classic scoring
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2022-03-10 10:26:09 +09:00 |
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Henry Lin
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76d257fbe4
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Merge branch 'master' into mod-adaptive-speed
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2022-03-04 15:16:37 +08:00 |
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Dean Herbert
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1a47459262
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Fix taiko difficulty adjust scroll speed being shown with too low precision
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2022-03-02 18:38:17 +09:00 |
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Henry Lin
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c9b205afeb
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Add adaptive speed mod
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2022-03-02 09:57:52 +08:00 |
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Dean Herbert
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a41e1c80f1
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Show hit error on results screen
Leading up to implementation of "local offset", this feels like a good
thing to have visible first and foremost.
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2022-02-28 19:11:06 +09:00 |
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Dan Balasescu
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84e82ef5e4
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Add XMLDocs to difficulty attribute properties
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2022-02-16 14:09:19 +09:00 |
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Henry Lin
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ee6d4b2583
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Move performance breakdown to the top to prevent re-ordering after watching replay
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2022-02-05 21:39:01 +08:00 |
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Henry Lin
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0b1fef38af
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Use the playable beatmap provided in CreateStatisticsForScore
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2022-02-05 21:36:34 +08:00 |
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Henry Lin
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440b674bb0
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Add statistic item for mania & taiko
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2022-02-05 21:30:35 +08:00 |
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Henry Lin
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f29301cd1e
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Merge branch 'master' into display-performance-attributes
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2022-02-05 16:59:46 +08:00 |
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Dean Herbert
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df9d99f5aa
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Merge branch 'master' into extended-statistics-without-replay
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2022-02-03 18:59:48 +09:00 |
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Bartłomiej Dach
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82f9ad63f5
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Fix flashlight size multiplier printing with too many decimal digits
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2022-02-02 20:41:25 +01:00 |
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Dean Herbert
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19eb9ad8a7
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Reorder StatisticsItem constructor to make a touch more sense
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2022-02-02 23:02:38 +09:00 |
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