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Commit Graph

667 Commits

Author SHA1 Message Date
Dean Herbert
800e395bc8 Merge branch 'master' into replay-recording 2020-03-25 20:20:59 +09:00
Dean Herbert
a7bfaad60f More correctly handle rulesets which don't support replay recording 2020-03-24 15:44:39 +09:00
Dean Herbert
022465f546 Add encoding and import support 2020-03-24 14:51:52 +09:00
Dean Herbert
617149fb27 Implement in player 2020-03-23 20:06:18 +09:00
Dean Herbert
729e006c3a
Merge branch 'master' into video-offset 2020-03-21 20:03:46 +09:00
Dean Herbert
855f0a4253 Fix bracket style 2020-03-19 14:38:49 +09:00
Dean Herbert
17c3455b36 Fix potentially invalid push in player while already exiting 2020-03-19 14:10:59 +09:00
smoogipoo
3628814e4e Merge branch 'fix-score-population' into results-screen 2020-03-17 17:48:39 +09:00
smoogipoo
1c4296f5e7 Implement the new results screen 2020-03-17 17:43:16 +09:00
smoogipoo
daa5e63d0d Fix replay scores not being populated via player 2020-03-17 16:42:55 +09:00
voidedWarranties
76c832518f Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
voidedWarranties
d68d7edea3 Start background video playback based on provided offset 2020-03-07 14:08:13 -08:00
Dean Herbert
a59c3d997d Refactor implementation to better match what already existed 2020-03-06 18:00:17 +09:00
naoey
3d344a076d
Add test for disabled keycounter, don't discard change event values 2020-03-03 06:17:25 +05:30
naoey
bca58ddb42
Make KeyCounter stop counting during breaks 2020-02-29 21:18:43 +05:30
Dean Herbert
f18a1cde53 Fix crash when reaching results screen on single threaded execution mode 2020-02-29 08:39:27 +09:00
recapitalverb
c753cb46c5 Use [Resolved] wherever possible 2020-02-14 20:14:00 +07:00
Dean Herbert
884a5fbad4 Fix osu! gameplay cursor not adjusting to mod/convert circle size changes 2020-02-14 14:30:15 +09:00
Salman Ahmed
4cd4055e7c Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59 Revert namings and behaviour changes 2020-02-03 19:59:58 +03:00
Salman Ahmed
351cb8ac1a Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Dean Herbert
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain 2019-12-26 23:51:12 +09:00
Dean Herbert
033bb15500
Fix early-escape not continuing to results screen (#7362)
Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
Dean Herbert
a041f32072 Use cleaner solution via cancellation of older schedule 2019-12-26 19:05:32 +09:00
smoogipoo
8903f286ef Fix escape not continuing to results screen 2019-12-26 18:27:48 +09:00
smoogipoo
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07 Only drain health in non-break times 2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf Make processors and break overlay frame-stable 2019-12-26 14:59:49 +09:00
smoogipoo
a4b1c79e18 Initial implementation of HP drain 2019-12-26 14:59:49 +09:00
smoogipoo
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
smoogipoo
c7936e40d5 Protect against potential nullref 2019-12-23 19:13:36 +09:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
smoogipoo
49bf8d27d1 Move CreateScoreProcessor() to Ruleset 2019-12-17 20:08:13 +09:00
Dean Herbert
b5db927d93 Merge branch 'master' into cinema-mod 2019-12-17 12:56:06 +09:00
Dean Herbert
7559012fb7 Merge remote-tracking branch 'upstream/master' into lighten-playfield-during-breaks 2019-12-12 19:55:09 +09:00
Dean Herbert
d15f49f60f Also hide the break overlay 2019-12-12 16:13:02 +09:00
Dean Herbert
37a94988a3 Merge branch 'improve-hud-hiding' into cinema-mod 2019-12-12 16:12:19 +09:00
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
Dean Herbert
a93d57b77e
Merge branch 'master' into lighten-playfield-during-breaks 2019-12-12 11:57:21 +09:00
Dean Herbert
d2ada90434
Merge branch 'master' into single-scoreprocessor 2019-12-12 11:36:45 +09:00
Albie
4a1c6db3ed
Merge branch 'master' into cinema-mod 2019-12-11 18:00:17 +00:00
smoogipoo
48f1dad4aa Remove abstract ScoreProcessor class 2019-12-11 17:25:06 +09:00
Dean Herbert
75f9250645 Don't automatically pause when window is inactive if in break time 2019-12-11 15:46:07 +09:00
Salman Ahmed
53daa37eaa Fix failing tests 2019-12-10 23:06:13 +03:00
Albie
a61f8cc2c3
Merge branch 'master' into cinema-mod 2019-12-10 17:06:53 +00:00
Salman Ahmed
38f1a8bc17 Bind UserDimContainer.IsBreakTime from Player 2019-12-10 15:14:47 +03:00
Albie
7864899249
Merge branch 'master' into cinema-mod 2019-11-28 16:42:01 +00:00
smoogipoo
f504370867 Make player block exit if pausable 2019-11-28 15:58:26 +09:00