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Commit Graph

392 Commits

Author SHA1 Message Date
Dan Balasescu
9866321d27
Merge branch 'master' into taiko-single-tap 2023-03-09 13:24:20 +09:00
OpenSauce04
b4ed2db15e Removed accidental strong hit in single tap break test 2023-03-03 20:40:30 +00:00
OpenSauce04
41e6956432 Improved single tap strong hit test 2023-03-03 20:38:11 +00:00
OpenSauce04
93fd940164 Added new tests for Taiko Single Tap mod 2023-03-03 20:35:28 +00:00
OpenSauce04
4dbe589de2 Fixed Taiko Single Tap test pass condition 2023-03-03 17:22:45 +00:00
OpenSauce04
ec95d00313 Added Taiko Single Tap test scene 2023-03-03 16:57:09 +00:00
Dean Herbert
044b0604b2 Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
Dean Herbert
20f3ab167e Re-centralise BannedApiAnalysers nuget package 2023-02-11 19:36:40 +09:00
Dean Herbert
86c8675910 Update realm and other dependencies 2023-02-11 13:52:24 +09:00
sw1tchbl4d3
51816b92c6 Add conversion tests 2023-02-09 23:23:58 +01:00
Dean Herbert
eb62ba09aa Completely refactor to match project code standards 2023-02-02 16:23:27 +09:00
OpenSauce04
25a920732f Addressed code formatting issues 2023-01-12 19:04:37 +00:00
OpenSauce
32d1d5a34a Added tests for new Taiko touch control schemes 2023-01-11 12:04:52 +00:00
OpenSauce
d2247f704d Fixed DrumTouchInputArea test crashing 2023-01-11 11:26:26 +00:00
Joppe27
a7f4325d3c Revert hacky fade value and fix test 2022-12-01 12:16:58 +01:00
Joppe27
dc1dfacbb1 Add very basic test coverage 2022-11-30 00:44:39 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Bartłomiej Dach
508f1f488c
Merge branch 'master' into limit-barline-generation-sanity 2022-11-23 17:12:36 +01:00
Dean Herbert
e69ed67335 Add test of barline generation with negative start time control point 2022-11-23 18:11:52 +09:00
Bartłomiej Dach
675e32df57
Add test steps for testing combo reset to 0 2022-11-22 20:43:22 +01:00
Bartłomiej Dach
8ac0a759f0
Set combo immediately rather than via repeat steps
Doesn't help anyone to be waiting literal minutes for combo to hit 50 or
150 in a test scene supposed to quickly visually demonstrate a
component. Doesn't help for CI runtime, either.
2022-11-22 20:30:27 +01:00
Bartłomiej Dach
5a5b0ed4ef
Restructure tests not to call each other
Bit weird to have tests call other tests. Private helper methods is
better, if unavoidable.
2022-11-22 20:28:41 +01:00
Joppe27
db34fa99b1 Add tests and clean up inefficient code 2022-11-22 17:22:34 +01:00
Dean Herbert
70f50c1319 Add test scene covering taiko swell 2022-11-15 22:46:20 +09:00
Bartłomiej Dach
7379f6fe20
Merge branch 'master' into argon-taiko 2022-11-12 01:56:30 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
ddc2ed1542 Fix height of playfield in taiko tests 2022-11-07 18:32:12 +09:00
Dan Balasescu
a2b4e5b658
Merge pull request #20558 from vunyunt/stamina-available-fingers
Basic tl-tapping consideration for stamina
2022-11-07 09:55:54 +09:00
Dean Herbert
923d44a769 Update dependencies 2022-11-04 17:00:58 +09:00
Dean Herbert
0689d3845f Fix TestSceneHitExplosion not maintaining aspect ratio 2022-11-02 17:15:25 +09:00
Dean Herbert
c66064872a Fix DrawableHit test scene not showing rim hits correctly 2022-11-02 17:15:25 +09:00
Dan Balasescu
4342521bc1 Merge branch 'master' into stamina-available-fingers 2022-10-28 13:07:48 +09:00
Bartłomiej Dach
93e9b4a2c5
Add failing test case 2022-10-25 20:02:28 +02:00
Joppe27
bc57ef061e Add tests for DrawableHit and DrawableDrumRoll kiai flashing 2022-10-18 23:48:50 +02:00
Joppe27
2b5f12e4fb Mark existing Drawable test scenes as NUnit for reuse in kiai test scenes 2022-10-18 23:47:26 +02:00
Salman Ahmed
516e99df72 Add test coverage for flashlight mod 2022-10-14 02:38:43 +03:00
sw1tchbl4d3
9d45f1ec12 Fix code style 2022-10-07 22:08:12 +02:00
sw1tchbl4d3
f889f0df36 Add tests for the BarLineGenerator 2022-10-07 20:41:45 +02:00
Dean Herbert
072b64b8d4 Update all dependencies 2022-10-07 21:16:11 +09:00
vun
47781a8f94 Fix code inspect issues and SR test cases 2022-10-03 17:31:45 +08:00
sw1tchbl4d3
eae8916e76 Add test 2022-09-27 19:52:55 +02:00
Dean Herbert
65d1c40dd5 Remove remaining package references and replace with SQLitePCLRaw direct reference
This may require further consideration for test and iOS projects.
2022-09-15 16:58:58 +09:00
Dan Balasescu
6a371eba5f Fix namespace 2022-09-07 00:12:25 +09:00
Dan Balasescu
2ca63b5030 Add tests for all taiko judgements 2022-09-06 23:26:25 +09:00
Dan Balasescu
792b410c04 Merge branch 'master' into classic_drumrolls 2022-09-06 16:29:45 +09:00
sw1tchbl4d3
b185194d07 Apply comments by smoogi 2022-08-30 14:44:44 +02:00
Dean Herbert
4b72e55770 Fix various test scenes not adding EditorClock to the draw hierarchy 2022-08-26 18:08:43 +09:00
Dan Balasescu
136dcee3b5
Merge pull request #19571 from vunyunt/colour-encoding-2
Rewrite of the colour skill & refactoring of difficulty calculation within osu!taiko
2022-08-25 13:56:50 +09:00
Dean Herbert
d40d09a544 Rename method to be more specific and standardise setBeatmap calls 2022-08-17 23:03:39 +09:00