Bartłomiej Dach
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678767918e
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Centralise logic further
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2020-06-28 23:32:04 +02:00 |
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Bartłomiej Dach
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3637bf2f9b
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Clean up member order & access modifiers
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2020-06-26 19:39:55 +02:00 |
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Bartłomiej Dach
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02f590309d
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Add xmldoc for public property
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2020-06-26 19:39:55 +02:00 |
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Bartłomiej Dach
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415e1c05ff
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Simplify implementation
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2020-06-26 19:39:55 +02:00 |
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Bartłomiej Dach
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3783fe8d6a
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Rename fields for clarity
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2020-06-26 19:39:53 +02:00 |
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Power Maker
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efeaa1cc10
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Make some changes, fix and add tests
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2020-06-26 14:58:42 +02:00 |
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Power Maker
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97a212a7f6
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Hide red tint based on "Show health display even when you can't fail" setting
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2020-06-26 14:32:01 +02:00 |
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smoogipoo
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f3dbddd75c
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Update bindings in LoadComplete()
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2020-04-14 15:52:38 +09:00 |
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smoogipoo
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b8b334ca27
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Always unbind bindings
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2020-04-14 15:21:56 +09:00 |
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smoogipoo
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3183827329
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Reorder fields
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2020-04-14 15:09:31 +09:00 |
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smoogipoo
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7d2d0785fd
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Fix potential unsafe ordering of binds
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2020-04-14 15:07:32 +09:00 |
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Dean Herbert
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c5005eb378
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Adjust gradient size slightly and make const
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2020-04-09 14:55:02 +09:00 |
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Dean Herbert
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5a78e74470
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Use Lerp instead of ValueAt
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2020-04-09 14:51:50 +09:00 |
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Dean Herbert
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c44957db3f
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Change initial health to 1 to avoid false fail display
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2020-04-09 14:49:09 +09:00 |
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Dean Herbert
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947745d87e
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Change fail effect to be less distracting
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2020-04-09 14:34:23 +09:00 |
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Dean Herbert
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4976f80b71
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Move implementation to HUD
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2020-04-09 14:31:25 +09:00 |
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Lucas A
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3cae0cedee
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Add a game setting to disable the layer
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2020-03-30 12:59:39 +02:00 |
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Lucas A
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c1ac57e70f
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Add back visual tests and add easing to alpha fade.
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2020-03-26 12:14:44 +01:00 |
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Lucas A
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a4171253a3
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Make LowHealthThreshold a field.
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2020-03-18 21:45:01 +01:00 |
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Lucas A
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e9f224b5e8
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Apply review suggestions
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2020-03-18 21:16:54 +01:00 |
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