GameplaySampleTriggerSource
GamepleSampleTriggerSource
SkinEditor
This is usually provided by the `SkinEditorOverlay`, which is not always present in tests.
SkinnableTargetContainer
SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type. This will potentially be useful once we bring in per-ruleset targets.
SkinnableDrawableInfo
SerialisedDrawableInfo
SkinnableInfo
TestSceneBeatmapSkinFallbacks
SkinnableTargetComponentsContainer
Remove unnecessary containers in `LetterboxOverlay`
ColourProvider
OsuColour
Remove unnecessary `FillFlowContainer`
ModdingBeatmap
TestingBeatmap
Fix "skip" key binding no longer working in replay playback
Add support for `Watching` and `Spectating` activities in `ReplayPlayer` and `SoloSpectatingPlayer`
Improve readability of `AccuracyCircle`
TestSceneAccuracyCircle
AccuracyCircle
RankNotch
Make probationary groups a bit transparent
RoundedNub.cs
and make
Nub.cs
Move skin editor to overlays namespace
Implement Masking property for `TrianglesV2` background