Alden Wu
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343bdaa98e
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Remove unnecessary IsActive variable
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2022-10-03 16:07:39 -07:00 |
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Alden Wu
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092e6cfa1d
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Lock smoke bounds to playfield
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2022-09-20 12:03:07 -07:00 |
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Alden Wu
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ddbd69dc67
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Replace LifetimeAfterSmokeEnd with abstract LifetimeEnd
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2022-09-20 09:44:01 -07:00 |
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Dan Balasescu
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3ec16063bd
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And another invalidate
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2022-09-20 21:01:18 +09:00 |
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Dan Balasescu
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c28ed477e1
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Expose less stuff, clean up implementation
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2022-09-20 20:54:49 +09:00 |
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Dan Balasescu
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ff6e4e3a96
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Privatise setters
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2022-09-20 20:42:12 +09:00 |
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Dan Balasescu
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9f23210e7e
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Use British-English
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2022-09-20 20:40:20 +09:00 |
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Dan Balasescu
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5d3c6efcc5
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Dispose quad batch
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2022-09-20 20:40:20 +09:00 |
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Dan Balasescu
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f7962c993d
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Reduce the number of points
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2022-09-20 20:40:20 +09:00 |
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Dan Balasescu
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5d73de9021
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Perform matrix mults on the GPU
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2022-09-20 20:40:20 +09:00 |
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Alden Wu
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90a05f4bed
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Cap smoke on point count + omit invisible vertices
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2022-09-20 01:40:20 -07:00 |
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Alden Wu
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c3b8e1d718
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Fix test and spawn smoke immediately
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2022-09-19 10:16:05 -07:00 |
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Alden Wu
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8204090e47
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Scale smoke radius based on texture width
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2022-09-19 00:07:22 -07:00 |
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Alden Wu
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8474335aea
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Remove hacky LifetimeEnd workaround
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2022-09-18 22:08:45 -07:00 |
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Alden Wu
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a0e31018a1
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Copy stable smoke's fade/alpha values, blending, scale, and rotation
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2022-09-18 22:06:07 -07:00 |
|
Alden Wu
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0138663bdc
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Fix InspectCode errors
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2022-09-18 18:32:33 -07:00 |
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Alden Wu
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613564b5b9
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Full legacy smoke implementation and temp default smoke
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2022-09-18 12:10:01 -07:00 |
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Alden Wu
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493efd84a3
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Basic smoke path implementation
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2022-09-18 12:08:34 -07:00 |
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