1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 00:12:54 +08:00
Commit Graph

18447 Commits

Author SHA1 Message Date
Dean Herbert
73401ebf65 Merge branch 'frame-stability-initial-seek' into fix-lead-in-issues 2019-04-24 15:56:19 +09:00
Dean Herbert
f273f5daae Remove unnecessary using statement 2019-04-24 15:55:51 +09:00
Dean Herbert
3b36a4982d Fix tests running under nUnit and running multiple times in concession 2019-04-24 15:46:49 +09:00
Dean Herbert
bb69330e9f Call ProcessFrame on the userOffsetClock after a seek
Without doing this, GameplayClock can be left in an incorrect state after a seek (due to the userOffsetClock being its own FramedClock).
2019-04-24 15:28:14 +09:00
Dean Herbert
efaedafc08 Fix (legacy) AudioLeadIn being used incorrectly.
This lead-in is intended to specify a value before zero, not a value before the start time.
Also removes an unnecessary ProcessFrame call (it happens within Seek itself).
2019-04-24 15:28:14 +09:00
Dean Herbert
e69963e60e Ensure there is enough time before the first object in osu! (roughly following osu-stable specs) 2019-04-24 15:28:14 +09:00
Dean Herbert
a3e7ec0a14 Add tests for FrameStabilityContainer 2019-04-24 15:25:53 +09:00
Dean Herbert
60328cf1fb Ensure FrameStabilityContainer's ElapsedTime is zero on initial seek 2019-04-24 15:25:53 +09:00
Dean Herbert
80e1568e97 Fix FrameStabilityContainer performing frame-stable seeks 2019-04-24 15:25:52 +09:00
Dean Herbert
65f5318298
Shorten multiplayer header to multi (#4669)
Shorten multiplayer header to multi
2019-04-24 10:32:21 +09:00
iiSaLMaN
a29c7d81ee
Merge branch 'master' into sh-xh-grading-2 2019-04-23 10:31:17 +03:00
Joehu
0838206ddd Shorten multiplayer header to multi 2019-04-22 22:44:43 -07:00
David Zhao
9890884726 Remove fade in, update comment 2019-04-23 14:23:09 +09:00
Dean Herbert
3bfd2a4d2f
Fix gameplay cursor being hidden in tests/replays (#4667)
Fix gameplay cursor being hidden in tests/replays
2019-04-23 13:54:44 +09:00
smoogipoo
6c568d228f Add comment 2019-04-23 13:45:51 +09:00
smoogipoo
6add395288 Fix gameplay cursor being hidden in tests/replays 2019-04-23 13:32:44 +09:00
Dean Herbert
52336e9062 Fix pause tests 2019-04-23 11:54:41 +09:00
Dan Balasescu
0bf17081f6
Merge branch 'master' into update-framework 2019-04-23 11:31:17 +09:00
Dean Herbert
b8712b36ec
Fix possible exit from non-current screen (#4663)
Fix possible exit from non-current screen

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-04-23 09:52:20 +09:00
Dean Herbert
c88a11a38f
Merge branch 'master' into fix-multiplayer-crash 2019-04-23 09:28:03 +09:00
iiSaLMaN
a6b60a2fc2
Merge branch 'master' into sh-xh-grading-2 2019-04-22 19:39:20 +03:00
smoogipoo
414d555484 Fix possible exit from non-current screen 2019-04-22 19:24:57 +09:00
Dean Herbert
1f18c08cfc Update framework 2019-04-22 19:17:58 +09:00
Dean Herbert
5fe45c9bed
Merge branch 'master' into update-framework 2019-04-22 19:17:14 +09:00
Dean Herbert
ffd8268076
Fix hold for menu button's icon being incorrect (#4662)
Fix hold for menu button's icon being incorrect

Co-authored-by: Dan Balasescu <1329837+smoogipoo@users.noreply.github.com>
2019-04-22 19:16:29 +09:00
Dean Herbert
c1b649b0fb
Standardise health adjustment process across all rulesets (#4660)
Standardise health adjustment process across all rulesets

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-04-22 19:16:14 +09:00
Dean Herbert
5313ba2938
Merge branch 'master' into hp-rewind 2019-04-22 19:02:41 +09:00
Dan Balasescu
8fc0bf24c7
Merge branch 'master' into fix-hold-for-menu-icon 2019-04-22 18:57:43 +09:00
Dan Balasescu
63fd3034ca
Merge pull request #4661 from peppy/fix-pause-tests
Fix pause tests and cursor visibility
2019-04-22 18:56:41 +09:00
Dean Herbert
48e82d4b1c Fix hold for menu button's icon being incorrect 2019-04-22 18:47:28 +09:00
Dean Herbert
6856571f17 Fix incorrect seek target 2019-04-22 18:45:58 +09:00
Dean Herbert
55c5ef898d Remove delay on entering player 2019-04-22 18:29:58 +09:00
Dean Herbert
908eee9942 Fix pause tests 2019-04-22 18:29:51 +09:00
smoogipoo
aeae759fcd Rename method + add xmldoc 2019-04-22 18:08:15 +09:00
smoogipoo
910b9df2d5 Fix catch awarding too much hp 2019-04-22 18:02:57 +09:00
smoogipoo
4edb17a88a Make hp work + cleanup 2019-04-22 18:02:49 +09:00
smoogipoo
144e6012dc Implement hp increase for osu! 2019-04-22 17:24:42 +09:00
smoogipoo
78c844e259 Make catch provide some HP at DrainRate=10 2019-04-22 17:24:22 +09:00
Dean Herbert
b3c496d72c Remove delay on entering player 2019-04-22 17:06:40 +09:00
Dean Herbert
034643b835 Fix pause tests 2019-04-22 17:06:22 +09:00
smoogipoo
b59f23d094 Implement hp increase for taiko 2019-04-22 17:04:46 +09:00
smoogipoo
4c5f41e40f Implement hp increase for mania 2019-04-22 17:04:18 +09:00
smoogipoo
d7919544fe Implement approximate hp increase for catch 2019-04-22 16:59:14 +09:00
smoogipoo
fbb4e9df04 Implement hp at base ScoreProcessor 2019-04-22 16:51:38 +09:00
David Zhao
b2b7143ed3
Merge branch 'master' into flashlight-dim 2019-04-22 16:41:25 +09:00
David Zhao
3fbbb7dcf9 Move intiial fade outside of absolute sequence 2019-04-22 16:39:28 +09:00
iiSaLMaN
cfb3c38c3a
Fix. 2019-04-22 10:14:19 +03:00
iiSaLMaN
9030935030
Fix AppVeyor Errors 2019-04-22 10:07:45 +03:00
iiSaLMaN
64429aa968
Fix AppVeyor Errors 2019-04-22 09:59:51 +03:00
David Zhao
3c252d79ea Use var, rework dim application logic 2019-04-22 15:59:47 +09:00