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mirror of https://github.com/ppy/osu.git synced 2025-03-06 23:37:20 +08:00

5827 Commits

Author SHA1 Message Date
smoogipoo
7e78b2e54e Remove TestCaseGamefield
Unused. Unneeded. We already have TestCaseAllPlayers and individual tests in all rulesets. Eventually we probably also want osu.Game.Tests to not reference ruleset projects anyway.
2018-04-09 11:37:03 +09:00
miterosan
a70b329155 Split drawing and business logic of ChatOverlay 2018-04-08 18:21:48 +02:00
miterosan
525e50e8dd Merge remote-tracking branch 'origin/master' into Private_Messages 2018-04-08 15:23:09 +02:00
Dean Herbert
6bc319caae
Merge branch 'master' into manual-input-test-case 2018-04-06 20:07:07 +09:00
Dean Herbert
ae2dce254a Rename TestCase 2018-04-06 19:53:34 +09:00
Endrik
8ef5855e84
Fix typo 2018-04-06 12:38:17 +03:00
Endrik
c7440201fb
Merge branch 'master' into alt-eagerselect 2018-04-06 12:37:16 +03:00
smoogipoo
fdb3227fd7 Fix + cleanup testcases 2018-04-06 18:12:44 +09:00
smoogipoo
c7abd56fc4 Give editor a custom clock to handle seeking 2018-04-06 18:11:37 +09:00
Dean Herbert
768a5e5383 Create ManualInputManagerTestCase
A base class for running more input-driven tests.
2018-04-06 15:23:30 +09:00
Dean Herbert
714326b606 Fix TestCase not working with dynamic compilation 2018-04-06 13:16:27 +09:00
smoogipoo
d9e795fb9f TimelineContainer -> TimelineArea 2018-04-05 19:40:03 +09:00
smoogipoo
f41d31e1db ScrollableTimeline -> TimelineContainer 2018-04-05 19:33:25 +09:00
smoogipoo
870ce8868c Make scrollabletimeline use gridcontainer 2018-04-05 16:07:33 +09:00
Dean Herbert
4d71f2084c Move individual mask selection logic out of MaskSelection 2018-04-04 18:29:53 +09:00
Dean Herbert
788bfde002
Merge branch 'master' into selectionlayer-rewrite 2018-04-04 15:38:27 +09:00
Dan Balasescu
6dfca4b2fa
Merge branch 'master' into osu-tab-strip 2018-04-04 14:20:06 +09:00
Joseph Madamba
ee7db92e6b Simplify negative equality expression 2018-04-03 21:01:02 -07:00
Dean Herbert
d40ccbd70a
Merge branch 'master' into selectionlayer-rewrite 2018-04-03 12:03:11 +09:00
Dean Herbert
57b4cdaf85
Merge branch 'master' into selectionlayer-rewrite 2018-04-03 03:05:42 +09:00
Endrik Tombak
75f7d43d9d Testcases for CarouselRoot 2018-04-02 11:56:35 +03:00
smoogipoo
551ba6ac4b Fix ScalableContainer irrepairably altering content size 2018-04-02 13:06:06 +09:00
Joseph Madamba
1bebda61f8 Use "==" instead of "equals" 2018-03-31 10:51:44 -07:00
Joseph Madamba
ee14ca7cc5
Merge branch 'master' into score-multiplier-edits 2018-03-31 10:43:58 -07:00
Dean Herbert
cf3cafd9a9
Merge branch 'master' into beatmap-set-status 2018-03-30 20:55:36 +09:00
DrabWeb
e3218250d5 Fix tab strip in BreadcrumbControl, allow strip height to be overriden. 2018-03-29 15:41:27 -03:00
smoogipoo
6d4f94756e Rewrite the way drag + click selections happen
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).

I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.

1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
smoogipoo
4bdfc9dca9 Fix testcase 2018-03-29 17:19:14 +09:00
Joseph Madamba
af9e3a849f
Merge branch 'master' into score-multiplier-edits 2018-03-28 20:42:35 -07:00
Joseph Madamba
5457f17e79 Clean up code from reviews 2018-03-28 19:53:15 -07:00
miterosan
56de6c1067 Rename Channel to ChannelChat 2018-03-28 21:11:06 +02:00
Dean Herbert
59df02da00 Update test projects to actually load in visual studio 2018-03-28 16:12:25 +09:00
Dean Herbert
0026b94cd3 Consolidate and move ruleset test projects 2018-03-28 14:41:25 +09:00
Dean Herbert
4907f14dbe Add back resources 2018-03-28 13:00:18 +09:00
Dean Herbert
94b1d3e4af Make VisualTests/nUnit work again 2018-03-28 12:33:01 +09:00
DrabWeb
19bc6b9168 Merge https://github.com/ppy/osu into beatmap-set-status 2018-03-27 18:13:58 -03:00
Dean Herbert
d76bc1a8ad Revert "Move NoWarns"
This reverts commit 75a413a40e705defa1c0cc719869fd57fbecaaf0.
2018-03-27 21:13:06 +09:00
Dean Herbert
75a413a40e Move NoWarns 2018-03-27 19:19:09 +09:00
Dean Herbert
1a8aa87469 Make everything better 2018-03-27 18:56:54 +09:00
Dean Herbert
b290d2d039 Move NUnit includes to individual projects 2018-03-27 15:07:09 +09:00
DrabWeb
eb374c5774 Add beatmap set online status and display it in direct panels and the beatmap set overlay. 2018-03-26 21:04:45 -03:00
smoogipoo
dd5bbbbd9f Define testable projects 2018-03-26 19:11:23 +09:00
smoogipoo
5159127bce Fix SQLite failing to initialize on test projects 2018-03-26 18:07:09 +09:00
smoogipoo
35ef9d99c6 Only compile with net461 in visual studio 2018-03-26 15:44:55 +09:00
smoogipoo
96901b6498 Add msbuild/dotnet build + launch targets 2018-03-26 10:52:54 +09:00
Joseph Madamba
90d763fda5 Apply review changes and suggestions 2018-03-25 10:00:30 -07:00
Joseph Madamba
78a7564acd Score multiplier edits 2018-03-24 16:00:18 -07:00
smoogipoo
4dc317d4df Fix msbuild warnings 2018-03-25 03:38:52 +09:00
smoogipoo
c21e820a45 One more level of nesting (we can do this better in the future) 2018-03-25 02:43:45 +09:00
smoogipoo
d28de89e50 Add net461 target to test projects for nunit discovery
Nunit "by design" will not run tests for NETStandard projects (see: https://github.com/nunit/dotnet-test-nunit/issues/122#issuecomment-329531632).
2018-03-25 01:35:50 +09:00