Dean Herbert
b0c09df259
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-03 15:33:35 +09:00
Dean Herbert
cc408470f4
Add test coverage of second touch moving but not resulting in cursor movement
2023-03-21 16:14:44 +09:00
Dean Herbert
42359a9754
Fix previous touch action not being released when it's not a direct touch
2023-03-15 16:43:20 +09:00
Dean Herbert
6c4f596a9a
Make osu! touch input aware of the distance travelled of a non-direct touch
2023-03-15 16:43:20 +09:00
Bartłomiej Dach
f711915e5f
Remove unused using directive
2023-03-07 21:16:30 +01:00
Dean Herbert
28520414aa
Move KeyCounter
components to HUD
namespace
2023-03-07 16:41:39 +09:00
tsrk
8c94b77de1
refactor(InputTrigger): move out of KCD
...
I love JetBrains Rider.
2023-02-22 15:05:07 +00:00
tsrk
6193aeed12
fix(TestSceneOsuTouchInput): missing Value call
2023-02-17 00:13:45 +00:00
tsrk
c61fac578c
style(KeyCounter): rename methods and arguments
...
As for the second suggestion in
https://github.com/ppy/osu/pull/22654#discussion_r1109047998 ,
I went with the first one as only one Trigger actually uses this
argument for rewinding.
2023-02-16 23:15:03 +00:00
tsrk
6340730427
refactor(KeyCounter): remove circularity
2023-02-16 21:59:39 +00:00
tsrk
076eb81b21
refactor: rename trigger classes
...
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
a644fae364
style(KeyCounter): rename (Un)lit
methods to (Un)light
2023-02-15 21:41:41 +00:00
tsrk
157bba7830
refactor: rename Trigger
class to InputTrigger
2023-02-15 21:41:36 +00:00
tsrk
11d0e185b8
refactor: separate impl of KeyCounterDisplay
...
This allows for different layouts of display. Idk, maybe someone would
want to mix both variants? (don't do this please). This commit is mostly
prep for further changes.
2023-02-13 01:36:12 +00:00
Dean Herbert
e4a79d8581
Rename test scene to differentiate from other ruleset touch tests
2023-01-25 15:01:05 +09:00