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Commit Graph

23 Commits

Author SHA1 Message Date
Salman Ahmed
5dd822ea38 Migrate first-run setup overlay footer content 2024-06-30 06:50:36 +03:00
Dean Herbert
157b1f301b Rename AllowTrackAdjustments to more understandable ApplyModTrackAdjustments 2023-07-25 20:20:53 +09:00
mk56-spn
3f0ce75bf5 Rename NormalSliderBar.cs to RoundedSliderBar.cs 2023-02-02 17:24:45 +01:00
mk56-spn
3988131475 Rename OsuSliderBar.cs as NormalSliderBar.cs 2023-01-26 12:12:56 +01:00
Bartłomiej Dach
bf074adb13
Remove unused using directive 2022-12-20 18:24:26 +01:00
Dean Herbert
c119d41a2d Only show song select for now at ui scale adjust first run screen
Having both was a bit too much. Still not happy with this but it's a bit
less sensory overload.

I think while it's cool being able to show nested screens like this, it
needs more thought to actually be a good experience.
2022-12-20 17:52:56 +09:00
Dean Herbert
61c702c02e Add new IDependencyInjectionCandidate interface to non-drawable cached classes 2022-11-29 14:45:26 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
a21aee4e9c Reduce calls to LoadTrack by implicitly running on test/dummy classes 2022-07-28 18:11:40 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
5157a78ae6 Isolate nested sample screens from main game to avoid toolbar interactions 2022-06-08 16:53:06 +09:00
Dean Herbert
a578f7a406 Force nested screens to load synchronously 2022-05-10 18:21:35 +09:00
Dean Herbert
493798ae5e Fix nested ui scale example screens no longer fitting 2022-05-10 18:21:35 +09:00
Dean Herbert
61313b69ec Standardise font sizes in first run overlay screens 2022-05-10 18:21:35 +09:00
Bartłomiej Dach
46d3220c07
Isolate sample screens from global mods bindable
Fixes scenario wherein entering the first run setup overlay, exiting at
the "UI scale" step (which shows a song select), then moving to actua
song select and trying to select a mod would lead to a crash.

The crash was caused by two active mod screen instances attempting to
swap the global mod bindable's mod instances for ones they owned. This
logic - while generally problematic and hard to maintain - was fixing
several issues with mod reference management and setting copying, so I'm
letting it live another day.

This change will mean that the song select preview on the "UI scale"
step will not receive the same mods that the actual game has enabled.
That said, it already doesn't use the same beatmap or ruleset, so this
looks fine to break.
2022-05-07 21:44:58 +02:00
Dean Herbert
4b30d0e59b Fix first-run overlay's song select applying track adjustments
Closes https://github.com/ppy/osu/issues/18041.
2022-05-02 17:42:57 +09:00
Dean Herbert
01fdb771ee Add header text to first run setup screens 2022-04-26 16:22:41 +09:00
Dean Herbert
d92c905600 Actually use exposed property 2022-04-24 18:15:35 +09:00
Bartłomiej Dach
8fe4443029
Update screen method signatures to match framework API changes 2022-04-21 22:29:23 +02:00
Dean Herbert
ce70c10afa Tidy up unused dependencies 2022-04-19 18:00:39 +09:00
Dean Herbert
1490502d4c Improve overall usability of scale adjust screen 2022-04-19 16:59:04 +09:00
Dean Herbert
e67cc293b8 Add localisation support for all new strings 2022-04-19 14:53:01 +09:00
Dean Herbert
ea52fab5b1 Tidy up dependencies and test naming 2022-04-19 14:53:01 +09:00