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mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Add header text to first run setup screens

This commit is contained in:
Dean Herbert 2022-04-26 16:22:41 +09:00
parent 9d198ad6bb
commit 01fdb771ee
4 changed files with 36 additions and 25 deletions

View File

@ -1,10 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Overlays.FirstRunSetup
@ -15,19 +19,33 @@ namespace osu.Game.Overlays.FirstRunSetup
protected FillFlowContainer Content { get; private set; }
protected FirstRunSetupScreen()
[BackgroundDependencyLoader]
private void load(OverlayColourProvider overlayColourProvider)
{
const float header_size = 40;
const float spacing = 20;
InternalChildren = new Drawable[]
{
new OsuScrollContainer(Direction.Vertical)
{
RelativeSizeAxes = Axes.Both,
Child = Content = new FillFlowContainer
Children = new Drawable[]
{
Spacing = new Vector2(20),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
new OsuSpriteText
{
Text = this.GetLocalisableDescription(),
Font = OsuFont.Default.With(size: header_size),
Colour = overlayColourProvider.Light1,
},
Content = new FillFlowContainer
{
Y = header_size + spacing,
Spacing = new Vector2(spacing),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
}
},
}
};

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@ -27,6 +27,7 @@ using osuTK;
namespace osu.Game.Overlays.FirstRunSetup
{
[LocalisableDescription(typeof(GraphicsSettingsStrings), nameof(GraphicsSettingsStrings.UIScaling))]
public class ScreenUIScale : FirstRunSetupScreen
{
[BackgroundDependencyLoader]

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@ -1,16 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Localisation;
namespace osu.Game.Overlays.FirstRunSetup
{
[LocalisableDescription(typeof(FirstRunSetupOverlayStrings), nameof(FirstRunSetupOverlayStrings.WelcomeTitle))]
public class ScreenWelcome : FirstRunSetupScreen
{
public ScreenWelcome()
[BackgroundDependencyLoader]
private void load()
{
Content.Children = new Drawable[]
{

View File

@ -7,12 +7,12 @@ using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Graphics;
@ -56,10 +56,10 @@ namespace osu.Game.Overlays
/// </summary>
public FirstRunSetupScreen? CurrentScreen => (FirstRunSetupScreen?)stack?.CurrentScreen;
private readonly FirstRunStep[] steps =
private readonly Type[] steps =
{
new FirstRunStep(typeof(ScreenWelcome), FirstRunSetupOverlayStrings.WelcomeTitle),
new FirstRunStep(typeof(ScreenUIScale), GraphicsSettingsStrings.UIScaling),
typeof(ScreenWelcome),
typeof(ScreenUIScale)
};
private Container stackContainer = null!;
@ -286,7 +286,7 @@ namespace osu.Game.Overlays
if (currentStepIndex < steps.Length)
{
stack.Push((Screen)Activator.CreateInstance(steps[currentStepIndex.Value].ScreenType));
stack.Push((Screen)Activator.CreateInstance(steps[currentStepIndex.Value]));
}
else
{
@ -307,21 +307,9 @@ namespace osu.Game.Overlays
if (currentStepIndex != null)
{
NextButton.Text = currentStepIndex + 1 < steps.Length
? FirstRunSetupOverlayStrings.Next(steps[currentStepIndex.Value + 1].Description)
? FirstRunSetupOverlayStrings.Next(steps[currentStepIndex.Value + 1].GetLocalisableDescription())
: CommonStrings.Finish;
}
}
private class FirstRunStep
{
public readonly Type ScreenType;
public readonly LocalisableString Description;
public FirstRunStep(Type screenType, LocalisableString description)
{
ScreenType = screenType;
Description = description;
}
}
}
}