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osu-lazer/osu.Game/Overlays/FirstRunSetup/ScreenUIScale.cs
2022-04-26 16:22:41 +09:00

189 lines
6.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Overlays.FirstRunSetup
{
[LocalisableDescription(typeof(GraphicsSettingsStrings), nameof(GraphicsSettingsStrings.UIScaling))]
public class ScreenUIScale : FirstRunSetupScreen
{
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Content.Children = new Drawable[]
{
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 24))
{
Text = FirstRunSetupOverlayStrings.UIScaleDescription,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
},
new SettingsSlider<float, UIScaleSlider>
{
LabelText = GraphicsSettingsStrings.UIScaling,
Current = config.GetBindable<float>(OsuSetting.UIScale),
KeyboardStep = 0.01f,
},
new InverseScalingDrawSizePreservingFillContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.None,
Size = new Vector2(960, 960 / 16f * 9 / 2),
Children = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new SampleScreenContainer(new PinnedMainMenu()),
new SampleScreenContainer(new NestedSongSelect()),
},
// TODO: add more screens here in the future (gameplay / results)
// requires a bit more consideration to isolate their behaviour from the "parent" game.
}
}
}
}
};
}
private class InverseScalingDrawSizePreservingFillContainer : ScalingContainer.ScalingDrawSizePreservingFillContainer
{
private Vector2 initialSize;
public InverseScalingDrawSizePreservingFillContainer()
: base(true)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
initialSize = Size;
}
protected override void Update()
{
Size = initialSize / CurrentScale;
}
}
private class NestedSongSelect : PlaySongSelect
{
protected override bool ControlGlobalMusic => false;
}
private class PinnedMainMenu : MainMenu
{
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(e);
Buttons.ReturnToTopOnIdle = false;
Buttons.State = ButtonSystemState.TopLevel;
}
}
private class UIScaleSlider : OsuSliderBar<float>
{
public override LocalisableString TooltipText => base.TooltipText + "x";
}
private class SampleScreenContainer : CompositeDrawable
{
// Minimal isolation from main game.
[Cached]
[Cached(typeof(IBindable<RulesetInfo>))]
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
[Cached]
[Cached(typeof(IBindable<WorkingBeatmap>))]
protected Bindable<WorkingBeatmap> Beatmap { get; private set; } = new Bindable<WorkingBeatmap>();
public override bool HandlePositionalInput => false;
public override bool HandleNonPositionalInput => false;
public override bool PropagatePositionalInputSubTree => false;
public override bool PropagateNonPositionalInputSubTree => false;
[BackgroundDependencyLoader]
private void load(AudioManager audio, TextureStore textures, RulesetStore rulesets)
{
Beatmap.Value = new DummyWorkingBeatmap(audio, textures);
Beatmap.Value.LoadTrack();
Ruleset.Value = rulesets.AvailableRulesets.First();
}
public SampleScreenContainer(Screen screen)
{
OsuScreenStack stack;
RelativeSizeAxes = Axes.Both;
OsuLogo logo;
Padding = new MarginPadding(5);
InternalChildren = new Drawable[]
{
new DependencyProvidingContainer
{
CachedDependencies = new (Type, object)[]
{
(typeof(OsuLogo), logo = new OsuLogo
{
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.5f),
})
},
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new ScalingContainer.ScalingDrawSizePreservingFillContainer(true)
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
stack = new OsuScreenStack(),
logo
},
},
}
},
};
stack.Push(screen);
}
}
}
}