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mirror of https://github.com/ppy/osu.git synced 2024-12-21 11:12:55 +08:00
Commit Graph

171 Commits

Author SHA1 Message Date
Alden Wu
49e023f861 Rename OsuSkinComponents.SmokeTrail to CursorSmoke 2022-10-05 19:11:38 -07:00
Dean Herbert
1e5ff2679b Rename classes to better emphasise that Smoke is a single trail segment 2022-10-05 18:29:16 +09:00
Alden Wu
b0a948df45 Move LegacySmoke animation implementation to Smoke 2022-10-04 00:17:00 -07:00
Alden Wu
929eb8559e Fix LegacySmoke alpha calculations 2022-10-03 16:02:33 -07:00
Dean Herbert
0bac5ef465 Merge branch 'master' into smoke 2022-10-03 21:29:42 +09:00
Dean Herbert
ea7c5458fe Fix sprite dropdown not showing resources from non-legacy skins during gameplay 2022-09-22 18:53:43 +09:00
Alden Wu
ddbd69dc67 Replace LifetimeAfterSmokeEnd with abstract LifetimeEnd 2022-09-20 09:44:01 -07:00
Dan Balasescu
102c140967 Remove another invalidate 2022-09-20 20:59:58 +09:00
Dan Balasescu
c28ed477e1 Expose less stuff, clean up implementation 2022-09-20 20:54:49 +09:00
Dan Balasescu
9f23210e7e Use British-English 2022-09-20 20:40:20 +09:00
Alden Wu
8204090e47 Scale smoke radius based on texture width 2022-09-19 00:07:22 -07:00
Alden Wu
a0e31018a1 Copy stable smoke's fade/alpha values, blending, scale, and rotation 2022-09-18 22:06:07 -07:00
Alden Wu
0138663bdc Fix InspectCode errors 2022-09-18 18:32:33 -07:00
Alden Wu
613564b5b9 Full legacy smoke implementation and temp default smoke 2022-09-18 12:10:01 -07:00
Alden Wu
493efd84a3 Basic smoke path implementation 2022-09-18 12:08:34 -07:00
Dean Herbert
e0940c6c22 Update animations to final versions 2022-08-01 18:03:32 +09:00
Alden Wu
c2c2c505a4 Combine FollowCircle and TickFollowCircle classes 2022-07-21 19:46:46 -07:00
Alden Wu
5cb0920cfb Revert OnSliderTail() to OnSliderEnd()
In light of the comment added in the previous commit, slider tail
and end are not actually the same.
2022-07-19 02:27:04 -07:00
Alden Wu
d213f56f79 Align legacy followcircle anims to slider ticks 2022-07-19 02:08:53 -07:00
Dean Herbert
775c6c8374 Fix potential crash in editor from transform time going below zero 2022-07-15 19:29:37 +09:00
Dean Herbert
7ed4eb5815 Adjust transform logic to match osu-stable (and add TODOs for remaining oversights) 2022-07-15 17:17:55 +09:00
Alden Wu
66932f1af6 Move shared followcircle code into abstract base class 2022-07-14 17:11:01 -07:00
Alden Wu
48911b956a Remove ClearTransformsAfter call
A bit weird only having one call on its own; probably deserves an
entire PR dedicated to adding ClearTransformsAfter calls
2022-07-10 17:07:21 -07:00
goodtrailer
84dcd042f4 Protect duration calculations against unstable fps 2022-07-07 20:30:31 -07:00
goodtrailer
72fb1ae892 Add forgotten unsubscribes 2022-07-05 21:04:13 -07:00
goodtrailer
e6a05ce3e2 Slow down legacy followcircle animations 2022-07-03 13:51:30 -07:00
Dean Herbert
9a5431d93f Minor renaming / refactoring to use local parameter rather than DI'd object 2022-07-02 13:37:10 +09:00
goodtrailer
f2141715b8 Replace AsNonNull() with Assert() 2022-07-01 21:22:48 -07:00
goodtrailer
471b64bd20 Reinstate early return with comment
Whoops, didn't read the reply until after I pushed...
2022-07-01 21:19:54 -07:00
goodtrailer
6d6ffd35d0 Remove unused parameter 2022-07-01 21:14:53 -07:00
goodtrailer
2e3ff2c7e0 Prefer [Resolved] and LoadComplete 2022-07-01 21:12:36 -07:00
goodtrailer
76d4f86ca3 Make legacy slider ball fade out instantly 2022-07-01 18:21:03 -07:00
goodtrailer
0e0e9968ac Split ball and followcircle into default/legacy files 2022-06-29 01:23:35 -07:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
fe96e15b1b Update spinner approach circle to handle LegacySkinTransformer 2022-06-04 01:15:39 +03:00
Dean Herbert
a443200d0d Make dependency nullable to allow for safer disposal unbinding 2022-05-19 13:49:52 +09:00
Salman Ahmed
61078910a6 Handle all skin component types explicitly 2022-04-23 03:34:05 +03:00
Salman Ahmed
fd20c2bdcd Change circle/overlay sprite fields to protected for better test assertion 2022-04-20 00:24:28 +03:00
Salman Ahmed
a96664295b Fix nullability preprocessor placed over the copyright header 2022-04-19 19:48:44 +03:00
Salman Ahmed
033b556be5 Simplify texture lookup further 2022-04-19 19:44:35 +03:00
Dean Herbert
75a6e9fd7f Convert to use nullable and rearrange fields 2022-04-19 18:10:10 +09:00
Salman Ahmed
b067924ada Avoid applying state transforms when no object is present 2022-04-19 08:08:02 +03:00
Salman Ahmed
fd113953ac Rename prioritiyLookup and add xmldoc 2022-04-19 08:06:39 +03:00
Salman Ahmed
ec7bb876b5 Improve legacy circle texture lookup to match 1:1 with stable 2022-04-19 07:12:07 +03:00
Salman Ahmed
8d0dd3961e Add failing test cases 2022-04-19 07:12:07 +03:00
Dean Herbert
e4b2242719 Fix follow point animations not looping
Because they do in stable. I don't know why but let's go with it.

Resolves issue reported in https://github.com/ppy/osu/discussions/17072.
2022-03-21 18:29:13 +09:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
408e8d5710 Fix null reference causing crash in KiaiFlashingDrawable
Can occur if there is no fallback graphics available. Previously would
work as it was only setting the `Texture`.

As reported in https://github.com/ppy/osu/discussions/16281.
2021-12-30 22:21:39 +09:00
Bartłomiej Dach
eea0fea69f
Add support for animated legacy hit circle overlay 2021-12-28 15:58:34 +01:00