Dean Herbert
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d6cae991da
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Update netstandard2.1 references to net6.0
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2022-12-16 17:16:13 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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cf8fad045d
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Update template rulesets to include baked value
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2022-08-29 16:32:41 +09:00 |
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Bartłomiej Dach
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6ee1c35c8f
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Fix template projects returning null mods from GetModsFor()
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2022-06-15 17:40:16 +02:00 |
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Dan Balasescu
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494955aff1
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Resolve inspection issues
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2022-04-14 13:11:11 +09:00 |
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Dean Herbert
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0cac935939
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Shorten class name of ModCreatedReplayUser
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2022-03-31 11:34:23 +09:00 |
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Dean Herbert
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4b2c01a8c1
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Bring all mod implementations up-to-date
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2022-03-29 16:59:03 +09:00 |
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Dean Herbert
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d2d88015e3
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Update all cinema/autoplay mods to specify the system user ID
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2022-03-28 22:22:56 +09:00 |
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Henry Lin
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d06d584867
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Change assembly titles
So that they match the source name specified in template.json and can get replaced
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2022-02-09 19:56:32 +08:00 |
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Dan Balasescu
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0458d408bb
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Add replay statistics frames to FramedReplayInputHandler
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2022-01-31 18:53:47 +09:00 |
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Dean Herbert
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9f688f6291
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Stop persisting Skill s in DifficultyAttributes
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2021-11-21 12:15:32 +09:00 |
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Dean Herbert
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369b4ba789
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Update DifficultyCalculator to take an IRulesetInfo
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2021-11-15 19:16:48 +09:00 |
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Dean Herbert
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62d670a3ca
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Update DifficultyCalculator to take an IWorkingBeatmap
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2021-11-15 19:16:48 +09:00 |
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Dean Herbert
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0ecf5f201c
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Rename User to APIUser and move to correct namespace
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2021-11-07 11:26:01 +09:00 |
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Dan Balasescu
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15b43beef1
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Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
Refactor catch Movement skill to not require explicit clockrate usage
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2021-06-03 17:29:27 +09:00 |
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Samuel Cattini-Schultz
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f51413ead9
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Refactor to pass clockrate in constructor rather than deriving from mods
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2021-06-03 16:09:42 +10:00 |
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Dean Herbert
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a3c78674a1
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Add new interface for autoplay mods
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2021-05-25 18:09:24 +09:00 |
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ekrctb
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207f7f1e56
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Rename FramedAutoGenerator<T> -> AutoGenerator<T>
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2021-05-07 00:31:12 +09:00 |
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ekrctb
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95c74c906a
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Use FramedAutoGenerator in template projects
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2021-05-06 22:57:07 +09:00 |
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ekrctb
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91c7d8d26c
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Introduce StartFrame and EndFrame to simplify the replay interpolation code
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2021-04-16 14:13:41 +09:00 |
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ekrctb
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84bc81a6de
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Make FramedReplayInputHandler.CurrentTime non-null
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2021-04-16 14:13:41 +09:00 |
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smoogipoo
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4d9b886c07
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Add ruleset examples to solution
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2021-04-05 12:04:02 +09:00 |
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smoogipoo
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37f8b62200
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Add ruleset templates structure
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2021-04-05 11:41:40 +09:00 |
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