Change legacy beatmap skins to not handle `@2x` textures (to match stable)
LegacySkin
Part of https://github.com/ppy/osu/issues/26535.
Fix mania skin array decoder not handling malformed entries rigorously
AllowThousands
The flag is there to match `float.Parse` behaviour, but it's too illogical and unnecessary to have it.
HealthDisplay.BindValueChanged
Health updates very often when using HP drain. Let's avoid bindable overheads.
Fallback weirdness.
Resolves https://github.com/ppy/osu/issues/25987. Structure is a bit clumsy but I'm not sure how to do better...
Bindable.Parse
HexaconIcons
SpriteIcon
ResourceStore
Skin
BoxElement
AutoSize
LegacySongProgress
ArgonScoreWedge
ArgonWedgePiece
RoundedLine
Because it looks bad.
Size
SerialisedDrawableInfo
Makes the score counter not look weird when it reaches 8 digits