# Conflicts: # osu-framework # osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
Fix osu! difficulty/performance calculation failing or giving wrong values
Apply HD as speed adjustment
Update framework with upstream fixes
Selecting a mod triggers on release
Add mode-specific beatmap statistics
BreadcrumbControl design adjustments
Multiplayer folder restructure
# Conflicts: # osu.Game/Beatmaps/Beatmap.cs
Rework beatmap conversion process to use IBeatmap
Migrate the game to use an IBeatmap interface
Update framework
Use bindable transforms
Fix beatmap/ruleset being changeable while in the editor
Remove explicit clock in TestCaseBreakOverlay
Decouple FilterControl.Ruleset from the game-wide ruleset bindable
Update CodeFileSanity