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Commit Graph

616 Commits

Author SHA1 Message Date
Dean Herbert
1c63f1f89d
Merge pull request #25348 from bdach/less-basic-touchscreen-detection
Implement basic touchscreen detection
2023-11-10 18:01:40 +09:00
Susko3
1b08f317fb Show touch input settings on iOS
This does not cover android since `TouchHandler` is SDL-based.
2023-11-09 15:12:24 +01:00
Bartłomiej Dach
980c900f43
Add component for game-wide touch detection 2023-11-02 19:32:56 +01:00
Dean Herbert
df08c4e1ad Disable decoupling for OsuGameBase's beatmap implementation
This avoids it ever mutating the underlying track (aka attempting to start
it). Resolves the one caveat mentioned in
aeef92fa710648d4a00edc523e13c17ac6104125.
2023-09-22 12:49:25 +09:00
Dean Herbert
5f634f2812 Remove unnecessary encapsulation workaround
The new implementation of `DecouplingClock` will not mutate the
underlying clock in any way (unless attempting to start it when
approaching from a negative time value).

This should be quite safe as a result.
2023-09-22 12:49:25 +09:00
Bartłomiej Dach
5454d1caa1
Remove global action container input queue workaround
As described in #24248, the workaround employed by
`GlobalActionContainer`, wherein it tried to handle actions with
priority before its children by being placed in front of the children
and not _actually containing_ said children, is blocking the resolution
of some rather major input handling issues that allow key releases to be
received by deparented drawables.

To resolve, migrate `GlobalActionContainer` to use `Prioritised`, which
can be done without regressing certain mouse button flows after
ppy/osu-framework#5966.
2023-08-21 17:54:08 +02:00
Dean Herbert
c3f772f0da Add method to queue a restart after app is exited (when supported) 2023-06-21 19:06:28 +09:00
Salman Ahmed
ab790ec96a Expose currently selected language from IAPIProvider 2023-06-08 02:59:34 +03:00
Salman Ahmed
1a90f71540 Centralise game language update logic 2023-06-08 02:59:34 +03:00
Bartłomiej Dach
0d2396c557
Rename method to better indicate directionality 2023-05-04 18:15:12 +02:00
Terochi
d1d4b54c64 Simplified 2023-05-03 18:31:35 +02:00
Dean Herbert
27f81288ef
Merge branch 'master' into keep-shared-settings-ruleset-change 2023-04-26 15:51:31 +09:00
Terochi
8e297dc60a Added safety measures for invalid mod combinations 2023-04-25 21:28:03 +02:00
Terochi
0841e73a39 Improved readability and sounds 2023-04-25 21:07:17 +02:00
Bartłomiej Dach
e72f103c17
Do not look up metadata for locally-modified beatmaps on save 2023-04-11 23:14:35 +02:00
Dean Herbert
eb37d740b1 Update supported video filetypes to match osu-stable 2023-03-13 18:24:16 +09:00
Terochi
e321536acc Small clean up 2023-02-22 07:48:43 +01:00
Terochi
82b07d19f8 Fix of incorrect using optimization 2023-02-21 21:48:11 +01:00
Terochi
dd53a70071 Addressed change requests 2023-02-21 21:01:31 +01:00
Terochi
191604340f Added a way for mod settings to be kept when changing ruleset + test 2023-02-21 19:05:10 +01:00
Dean Herbert
fc558278cc Fix touch input handler settings not matching search for "touchscreen" 2023-01-24 13:37:12 +09:00
Dean Herbert
e3932c077b
Merge pull request #22032 from frenzibyte/fix-potential-difficulty-failure-alt
Fix advanced statistics display potentially performing invalid difficulty calculation
2023-01-23 15:39:47 +09:00
Dean Herbert
26cd70f2bf Always use production (non-experimental) endpoints for tournament client 2023-01-17 18:46:06 +09:00
Salman Ahmed
13c1b8f5a4 Fix intermittent failure in tests with restarting player instances 2023-01-15 16:06:06 +03:00
Salman Ahmed
0548ca2aa8 Avoid changing target content midway through code 2023-01-12 09:48:38 +03:00
Salman Ahmed
6c52b8339b Fix game-level components finishing load after content 2023-01-11 22:02:06 +03:00
Salman Ahmed
39221a52da Fix advanced statistics display using decoupled ruleset bindable for difficulty calculation 2023-01-05 12:52:08 +03:00
Berkan Diler
c7ca4bbba5 Use generic Enum methods 2022-12-26 20:36:39 +01:00
Bartłomiej Dach
145130ba80
Register solo statistics watcher at game level 2022-12-24 14:35:07 +01:00
Jamie Taylor
d5b2c7dfe9
Clamp SFX panning on results screen 2022-12-16 17:19:07 +09:00
Dean Herbert
dd4cd3cf8e Move gameplay configuration to interface to allow editor overriding 2022-11-08 18:25:24 +09:00
Dean Herbert
20dd405c2b
Merge branch 'master' into maintain-common-mod-selection 2022-11-03 15:32:40 +09:00
Bartłomiej Dach
71d87489ab
Merge branch 'master' into safe-area-toggle 2022-10-29 13:19:44 +02:00
Dean Herbert
8c057b3af7 Add comment explaining why handlers are added in OsuGameBase 2022-10-28 17:26:53 +09:00
Dean Herbert
f9d2c30c3e Add user toggle for application of safe areas 2022-10-28 14:05:45 +09:00
Salman Ahmed
27ce3d8342 Fix input settings not displaying in visual test browser 2022-10-21 01:52:19 +03:00
Salman Ahmed
739b21ab3b Maintain mod selection on ruleset change for common mods 2022-10-14 02:15:58 +03:00
Salman Ahmed
a44cfe2901 Hide menu cursor when user is idle 2022-10-12 17:50:31 +03:00
Dean Herbert
8a7526aaa3
Merge pull request #20344 from frenzibyte/better-tablet-notifications
Improve tablet error/warning notifications messaging
2022-09-22 22:45:27 +09:00
Dean Herbert
db21601632 Add warning message in files folder to avoid accidental deletion
This is a pretty standard practice for applications that have data
stored in folders where a user may accidentally determine that the
content is unnecessary.

Aims to address cases like
https://github.com/ppy/osu/discussions/20394#discussioncomment-3705694.
It's not the first time this has come up, and definitely won't be the
last.
2022-09-22 13:17:24 +09:00
Salman Ahmed
110652592f Display readable tablet notifications and link to supported list page 2022-09-16 16:32:06 +03:00
Dan Balasescu
433bb5ae24 Add ServerShuttingDownCountdown 2022-09-16 19:56:52 +09:00
Dean Herbert
40a60f7145 Remove all entity framework code and migrations 2022-09-15 16:58:58 +09:00
Dean Herbert
20ffbc4676 Fix beat sync stopping after returning to menu from a failed play
Closes #20193.

Explanation is inline comment.
2022-09-09 14:13:03 +09:00
Dean Herbert
23d5e8b286 Fix beat sync components stopping after beatmap change
Not an amazing fix, but it seems to work and would rather get this in
ASAP rather than trying to fix at a framework level.

Closes #20059.
2022-09-01 23:46:02 +09:00
Dan Balasescu
8e42af8e66
Merge pull request #19973 from peppy/no-gameplay-clock-beat-synced-container
Fix beat synced components not applying offsets
2022-08-29 20:43:26 +09:00
Dean Herbert
be5c6232e8 Encapsulate Track inside a FramedClock to avoid mutating operations 2022-08-29 16:29:19 +09:00
Dan Balasescu
423f6f90f2 Remove async calls from ScoreManager 2022-08-29 15:34:08 +09:00
Dean Herbert
fec744a7fe Add global FramedBeatmapClock for BeatSyncProvider components 2022-08-26 17:48:21 +09:00
Dan Balasescu
c4b9b2a14b Merge branch 'master' into irenderer-glwrapper 2022-08-05 20:35:06 +09:00