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Avoid changing target content midway through code
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@ -206,7 +206,7 @@ namespace osu.Game
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/// </summary>
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private readonly FramedBeatmapClock beatmapClock = new FramedBeatmapClock(true);
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protected override Container<Drawable> Content => content ?? base.Content;
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protected override Container<Drawable> Content => content;
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private Container content;
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@ -296,7 +296,7 @@ namespace osu.Game
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dependencies.Cache(ScoreDownloader = new ScoreModelDownloader(ScoreManager, API));
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// Add after all the above cache operations as it depends on them.
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Add(difficultyCache);
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base.Content.Add(difficultyCache);
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// TODO: OsuGame or OsuGameBase?
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dependencies.CacheAs(beatmapUpdater = new BeatmapUpdater(BeatmapManager, difficultyCache, API, Storage));
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@ -305,19 +305,19 @@ namespace osu.Game
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dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints));
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dependencies.CacheAs(soloStatisticsWatcher = new SoloStatisticsWatcher());
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Add(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient));
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base.Content.Add(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient));
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BeatmapManager.ProcessBeatmap = args => beatmapUpdater.Process(args.beatmapSet, !args.isBatch);
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dependencies.Cache(userCache = new UserLookupCache());
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Add(userCache);
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base.Content.Add(userCache);
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dependencies.Cache(beatmapCache = new BeatmapLookupCache());
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Add(beatmapCache);
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base.Content.Add(beatmapCache);
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var scorePerformanceManager = new ScorePerformanceCache();
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dependencies.Cache(scorePerformanceManager);
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Add(scorePerformanceManager);
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base.Content.Add(scorePerformanceManager);
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dependencies.CacheAs<IRulesetConfigCache>(rulesetConfigCache = new RulesetConfigCache(realm, RulesetStore));
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@ -344,34 +344,37 @@ namespace osu.Game
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// add api components to hierarchy.
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if (API is APIAccess apiAccess)
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Add(apiAccess);
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base.Content.Add(apiAccess);
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Add(spectatorClient);
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Add(MultiplayerClient);
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Add(metadataClient);
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Add(soloStatisticsWatcher);
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base.Content.Add(spectatorClient);
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base.Content.Add(MultiplayerClient);
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base.Content.Add(metadataClient);
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base.Content.Add(soloStatisticsWatcher);
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Add(rulesetConfigCache);
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base.Content.Add(rulesetConfigCache);
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PreviewTrackManager previewTrackManager;
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dependencies.Cache(previewTrackManager = new PreviewTrackManager(BeatmapManager.BeatmapTrackStore));
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Add(previewTrackManager);
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base.Content.Add(previewTrackManager);
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Add(MusicController = new MusicController());
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base.Content.Add(MusicController = new MusicController());
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dependencies.CacheAs(MusicController);
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MusicController.TrackChanged += onTrackChanged;
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Add(beatmapClock);
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base.Content.Add(beatmapClock);
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GlobalActionContainer globalBindings;
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Add(SafeAreaContainer = new SafeAreaContainer
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base.Content.Add(SafeAreaContainer = new SafeAreaContainer
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{
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SafeAreaOverrideEdges = SafeAreaOverrideEdges,
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RelativeSizeAxes = Axes.Both,
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Child = CreateScalingContainer().WithChildren(new Drawable[]
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{
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(GlobalCursorDisplay = new GlobalCursorDisplay
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{
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RelativeSizeAxes = Axes.Both
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}).WithChild(content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor)
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{
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RelativeSizeAxes = Axes.Both
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}),
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@ -380,11 +383,6 @@ namespace osu.Game
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})
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});
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GlobalCursorDisplay.Child = content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor)
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{
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RelativeSizeAxes = Axes.Both
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};
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KeyBindingStore = new RealmKeyBindingStore(realm, keyCombinationProvider);
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KeyBindingStore.Register(globalBindings, RulesetStore.AvailableRulesets);
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