Dean Herbert
2ee5e2efb7
Bring framework up-to-date.
...
# Conflicts:
# osu-framework
2016-11-05 18:18:52 +09:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Dean Herbert
cdef75c98b
Fix AutoSize references.
2016-10-22 17:50:42 +09:00
Thomas Müller
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Thomas Müller
7751a85e14
Update framework.
2016-10-16 14:10:06 +02:00
Dean Herbert
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Dean Herbert
08728b84d1
Make sure intro can't be exited unless the main menu has displayed once.
2016-10-08 15:54:06 +09:00
Dean Herbert
d1dfa120d1
Move BackgroundModes to their own files.
2016-10-08 15:53:57 +09:00
Dean Herbert
c0f25a2683
Improve white-boxed game modes.
2016-10-05 20:08:58 +09:00
Dean Herbert
03aea04a00
Add BackgroundMode stack.
2016-10-05 20:06:55 +09:00
Dean Herbert
ac16bffe49
Bring framework and resources up-to-date.
2016-10-01 19:05:26 +09:00
Dean Herbert
5afb038025
Use explicit cast to OsuGame rather than in-between derived classes.
...
# Conflicts:
# osu.Game/GameModes/Menu/MainMenu.cs
2016-10-01 17:02:57 +09:00
Dean Herbert
665352f706
Improve the transition and look of white-boxed game modes.
2016-10-01 17:01:09 +09:00
Dean Herbert
357c94ed8a
Add OsuGameMode. Standardise naming of classes.
2016-09-30 13:30:55 +09:00
Dean Herbert
a114463678
Add null check.
2016-09-29 23:52:51 +09:00
Dean Herbert
154226b9a3
Basic white-boxing of all game modes.
2016-09-29 23:51:17 +09:00