Might as well inline, but I feel like it will require adding the same comment across all usages, because just `State.Value = Hidden` in an until step feels off, dunno.
OsuGameTestScene
IDialogOverlay
TestMultiplayerClient
MultiplayerTestScene
Remove unused using
client.realm
const
OsuGameTestScene.TearDownSteps
Add multiplayer auto-start countdown timer
Fix visual test crashes due to local realm not having update thread
AutoStart
Host
Refactor skin construction
Cover more branches with cancellation source disposal
LegacySkin
IStorageResourceProvider
The optional resource store should not be before the (basically) required resource provider.
FinishCountdown
SpectatorPlayer
Update playlists/multiplayer to use new compact response
TestSceneSpectatorPlayback
TestSpectatorClient