Dean Herbert
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5d5ea5fb2e
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Fix all remaining db structure issues
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2017-10-19 14:05:11 +09:00 |
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TocoToucan
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887aa7496b
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Rework EF Core usage in model classes
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2017-10-06 00:23:26 +03:00 |
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TocoToucan
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6a4198d0d6
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Initial EF Core commit
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2017-10-04 22:52:12 +03:00 |
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Dean Herbert
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a528173943
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Ensure that WorkingBeatmap's Beatmap is never null
Also ensures some extra fields inside Beatmap have non-null defaults.
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2017-09-08 19:05:14 +09:00 |
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MillhioreF
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f819ffce2b
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Make the legacy decoder more resilient against leading linebreaks
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2017-08-10 00:08:39 -05:00 |
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Dean Herbert
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898a601098
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Introduce a reference counting file store
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2017-07-26 20:22:02 +09:00 |
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Dean Herbert
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fce580d717
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Reshuffle namespaces
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2017-07-26 13:22:46 +09:00 |
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Huo Yaoyuan
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dff05bec79
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Use readonly fields.
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2017-05-08 18:56:04 +08:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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smoogipooo
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19b5555ef2
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Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo.
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2017-04-03 20:26:46 +09:00 |
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smoogipooo
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e0a8c3b1e5
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Rename BaseDifficulty -> Difficulty / BeatmapDifficulty.
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2017-03-16 23:18:02 +09:00 |
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smoogipooo
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5137338c7c
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Replace List<ControlPoint> with TimingInfo in Beatmap.
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2017-03-16 17:11:24 +09:00 |
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smoogipooo
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7141bc86d3
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Rework beatmap post-processing into HitRenderer.
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2017-03-14 17:01:21 +09:00 |
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smoogipooo
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e42c790df2
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Refactorings.
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2017-03-14 15:45:27 +09:00 |
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smoogipooo
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072eea82ea
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Fix up combo colours + a few nullrefs.
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2017-03-14 14:50:12 +09:00 |
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smoogipooo
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f50e0bbf3c
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Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
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2017-03-13 19:15:25 +09:00 |
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Dean Herbert
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0cad5d7d41
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Fix most warnings.
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2017-03-07 13:05:57 +09:00 |
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Thomas Müller
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a5dfa7ab06
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Remove unnecessary using statements
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2017-02-23 21:38:10 +01:00 |
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Damnae
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a504c73f33
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Load beatmap data from an optional osb file.
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2017-02-09 15:19:09 +01:00 |
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Dean Herbert
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50bd80cb0c
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Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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Dean Herbert
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756fd78a88
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Fix incorrect line endings.
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2017-02-07 13:52:19 +09:00 |
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Drew DeVault
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fa007e632d
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Refactor colors to palette based design
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2017-01-12 16:38:27 -05:00 |
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Drew DeVault
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70ecf48ca7
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Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
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2017-01-09 17:20:31 -05:00 |
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Dean Herbert
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f356640cb7
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Add missing licence headers.
|
2016-12-06 19:07:15 +09:00 |
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Dean Herbert
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d3f810f72f
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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
|
2016-11-14 22:03:39 +09:00 |
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Dean Herbert
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06f4f93918
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Move play modes to Modes namespace.
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2016-11-14 18:03:20 +09:00 |
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Drew DeVault
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fe9034323b
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Get the game running, though not perfectly
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2016-11-10 16:42:29 -05:00 |
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Dean Herbert
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da18e2d4f6
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Fix off-by-one colour retrieval.
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2016-11-04 15:43:53 +09:00 |
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Dean Herbert
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b40ccccbe4
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Add HitObject colours back in the mix.
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2016-11-04 15:43:53 +09:00 |
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Drew DeVault
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d21b7f0050
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Fix up song select based on upstream changes
|
2016-10-24 11:39:18 -04:00 |
|
Drew DeVault
|
449f04c07b
|
Refactor the database code
|
2016-10-18 13:38:27 -04:00 |
|
John Leuenhagen
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fedfb8a22a
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Converted all .cs files to use CRLF line endings.
|
2016-10-13 23:33:58 -04:00 |
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Drew DeVault
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25d08c8e2c
|
Improve beatmap loading and hydration
|
2016-10-13 10:29:30 -04:00 |
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Drew DeVault
|
deff5ad61e
|
Use @strings where appropriate
|
2016-10-13 12:19:10 +09:00 |
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Drew DeVault
|
c7d12bc072
|
Remove unnecessary setters
|
2016-10-13 12:17:58 +09:00 |
|
Drew DeVault
|
880399f5a5
|
Fix casing on private properties
|
2016-10-13 12:17:52 +09:00 |
|
Drew DeVault
|
bc69aa1455
|
Initial support code for beatmap loading
|
2016-10-12 11:32:40 -04:00 |
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