smoogipooo
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da1b911da9
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Merge branch 'taiko_hitobject_drawable' into taiko_hit_drawables
Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
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2017-03-20 18:18:17 +09:00 |
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smoogipooo
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5a28833c32
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Merge branch 'master' into taiko_hit_drawables
Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
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2017-03-20 18:17:18 +09:00 |
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smoogipooo
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75fb7a3eb3
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Suppress Resharper.
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2017-03-20 18:10:09 +09:00 |
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smoogipooo
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a27dae0beb
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Merge branch 'master' into taiko_hitobject_drawable
Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
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2017-03-20 18:09:05 +09:00 |
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smoogipooo
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090e8bbb79
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Remove hit object types solution-wide.
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2017-03-20 13:10:24 +09:00 |
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Dean Herbert
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73ffbf8142
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Remove unnecessary using.
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2017-03-19 11:52:16 +09:00 |
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smoogipooo
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4b3308fd1d
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Remove TaikoHitObject Type, we won't be using this going forward.
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2017-03-18 18:40:26 +09:00 |
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smoogipooo
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ad396c65ee
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Fix post-merge errors.
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2017-03-17 19:24:39 +09:00 |
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smoogipooo
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558641c317
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Merge branch 'taiko_hitobject_drawable' into taiko_hit_drawables
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2017-03-17 19:23:57 +09:00 |
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smoogipooo
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5136064cb3
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Revert "Make DrawableTaikoHitObject generic."
This reverts commit 0e4ed829f2 .
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2017-03-17 19:23:18 +09:00 |
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smoogipooo
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938da01540
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Fix post-merge errors.
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2017-03-17 18:56:58 +09:00 |
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smoogipooo
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9f4f297bb7
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Merge branch 'taiko_hitobject_drawable' into taiko_hit_drawables
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2017-03-17 18:56:24 +09:00 |
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smoogipooo
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0e4ed829f2
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Make DrawableTaikoHitObject generic.
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2017-03-17 18:55:54 +09:00 |
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smoogipooo
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1892d86921
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Add basic DrawableHitFinisher (no graphics yet, just input).
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2017-03-17 17:38:49 +09:00 |
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smoogipooo
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863d4959af
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Make OnKeyDown non-sealed.
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2017-03-17 17:38:24 +09:00 |
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smoogipooo
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f26cf7bf68
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Add basic DrawableHit (no graphics yet, just input).
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2017-03-17 16:55:57 +09:00 |
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smoogipooo
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35f63cb2aa
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Set Anchor/Origin and RelativePositionAxes.
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2017-03-17 16:10:40 +09:00 |
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smoogipooo
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cdfe95c159
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Add AcentColour and xmldoc.
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2017-03-17 16:05:16 +09:00 |
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smoogipooo
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2e0d100a22
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Add base DrawableTaikoHitObject, remove DrawableTaikoHit.
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2017-03-17 15:19:56 +09:00 |
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smoogipooo
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b399c6adbb
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Implement TaikoHitObject.
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2017-03-17 13:38:48 +09:00 |
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smoogipooo
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28240fb3b5
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Rename TaikoBaseHit -> TaikoHitObject.
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2017-03-17 13:33:48 +09:00 |
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smoogipooo
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5a47fd659c
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Fix up warnings, convert back to float position.
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2017-03-14 13:11:07 +09:00 |
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smoogipooo
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f50e0bbf3c
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Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
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2017-03-13 19:15:25 +09:00 |
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Dean Herbert
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0cad5d7d41
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Fix most warnings.
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2017-03-07 13:05:57 +09:00 |
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Thomas Müller
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1585ae842a
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Update framework
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2017-02-26 11:22:58 +09:00 |
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Damnae
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38b25a7df3
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Add hit object stacking.
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2017-02-09 07:28:40 +01:00 |
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Dean Herbert
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50bd80cb0c
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Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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Dean Herbert
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3ac89216bd
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Standardise some naming and make hitcircles feel better.
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2016-11-19 19:07:57 +09:00 |
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Dean Herbert
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4590be552f
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Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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